Category: News
We all know that Limbo, the award-winning game released in 2010 by PlayDead, is being ported for the Commodore 64 by Søren Trautner Madsen for more than a year as we announced a while ago. After almost one year of being in the dark with no further news other than the video preview posted in our previous news, the C64 version…
Retro Games Limited, the maker of TheC64 Mini, has announced the soft launch of their new website that will feature “new products, newsletters and much more!”. However, the most exciting part of the new website is the inclusion of a page dedicated to the full size TheC64. As yet, there are no specific details about the full size model with…
3D Realms has revealed the merest of glimpses of a new first-person game it’s been working on. Bearing the intriguing moniker of “Codename Mourningvale”, the short clip – shown below – evokes memories of the original Prey, featuring inter-dimensional portals, not to mention the low-poly hand and oversized wrist-blade. Whilst this is all that has been revealed thus far, what…
Unsurprisingly, the retro community is always presented with Halloween-themed games on October 31st. The one we picked to highlight here is Unhallowed, a traditional text adventure game that runs on any ZX Spectrum with 128K. (Blerkotron, the developer, was also kind enough to provide a special version that runs directly on any modern browser). The game page sets the mood:…
Retrobytes Productions has released a short promotional trailer for Jarlac, it’s latest up-and-coming release for the CPC. The game is being developed as an entry for the CPCRetroDev 2018 competition, and things are certainly shaping up based on the promotional video released earlier this week. There’s no word on gameplay features or plot, but the gameplay features a muscle-bound warrior…
Francois Lionet has established a Patreon to help fund development of AMOS 2, a successor to the popular AMOS Basic programming language and development studio he helped create for the Commodore Amiga. The original AMOS Basic became popular with coders looking to get started in games development, and various projects were released in the years following it’s release. AMOS 2…
How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you’re looking for is real and authentic? Databases, that’s how! The Martin Ahman, AJ Heller and Joerg Droege talk to Fred Fischer from Consolevariations and…
















