Category: Sinclair News

“ZX Spectrum Next” Kickstarter campaign is on the verge to be published

ZX Spectrum Next is probably the most anticipated modern take of a retro computer to date. The first ZX Vega had a huge impact, but the fact it was a gaming machine only, it didn’t attract the average retro enthusiast that wanted to do more than simply play games. The last word is that the ZX Spectrum Next campaign is under…

Code Zero, New Homebrew Game for the ZX Spectrum

2077: The human race has stripped the planet clean. All power is now supplied by a single conglomerate – DCR Inc. Renewable energies were not enough to cope with demand. Nuclear energy became mainstream and a new isotope was identified and quickly introduced into production. By the time DCR realised the danger it was too late. The single test station,…

Ooze, New AGD ZX Spectrum Game by Andy Johns Released!

The day is here…. my new game Ooze will be released later this afternoon. People to thank on this one…. David Saphier, the legend who worked out how to add music to AGD games has been on fine form adding not 1 but 2 tunes to this game as well as a fantastic menu and game over screen (For when…

Ooze, A New AGD Game By Andy Johns

Well its been tough trying to do something of my own for my next game. I wanted to bring something new to the table rather than another Monty game (don’t worry…there will be another Monty Game..maybe two) I’ve still got some work to do on this but I’ve decided its about time to test the waters and see what you guys…

AGD 4.7 Released

This afternoon Jonathan Cauldwell released a new version (4.7)  of Arcade Game Designer for the Spectrum.  This new release fixes several known issues and gives users some new great features which will make for even better games using the system in the future. Link to AGD 4.7 Here’s the low down… 4.7 06.03.2017 – added STOPFALL command added S and…

AGD (Arcade Game Designer) Initial Setup

Hi everyone, with two games under my belt I thought I would share a few things I’ve learned that the new AGD user should be aware of when making games that will save you a lot of pain and time. In this initial post I’ll go into what you need to do to get up and running with AGD…At the…

Monty and the Temple of Lost Souls, ZX Spectrum, Full Review

Well, where can I start, it’s been a long ride, Andy was very kind enough to send over various beta versions and then a full version of Temple of Lost Souls, and we spent some good time before release day, play testing the game and discussing ideas and such. Fortunately we found no bugs, and now the game has been…

Partial Walkthrough for Monty Mole and the Temple of Lost Souls

For those of you struggling with the early stages of the game….practice makes perfect :) …but also….heres a little bit of help.

Fuse ‘ZX Spectrum’ Emulator version 1.3.3 has been released

If you are looking for a way to play “Monty and the Temple of Lost Souls”, you have plenty of choices, including the excellent Fuse emulator, available for Linux, MacOs and Windows. The new version brings: Added support for the hidden MEMPTR register Mark new disks as needing to be saved Show more information on disk modification status in menus…

Monty and the Temple of Lost Souls Map Released!

Well I guess you are all playing Andy Johns new Speccy Homebrew game “Monty and the Temple of Lost Souls” by now. We have some good news for you this evening, Andy has sent over a full map of the game which is in .png format. We will be posting a full review soon, stay tuned! :) Download: Monty Map…