For the past few days, we’ve talked a lot about the MEGA65 here and on Twitter. The reason is the start of the pre-sale for the machine Dev kits. When you read this article, the first 100 units will be likely sold out, but the interested in the project sky-rocketed and more people want to know more about it. To…
I have to confess the Atari ST doesn’t get much coverage just because we simply don’t have an in-house Atari ST expert here at ViTNO headquarters ( ST fans out there, contact me if you are up to the task!). Because of that, it was with great satisfaction that I’ve learned about a new game for the platform, RandoMazer distributed…
A month ago I saw an announcement on Facebook that ViTNO articles were available on Temporal Vortex BBS ][. I was immediately curious to see how would that work and how well (or bad) would be the experience. Bulletin Board Systems I believe that most of our readers have come from the time when the Internet didn’t exist and BBS…
The MEGA – Museum of Electronic Games & Art has announced that the first batch of development kit of the MEGA65 will be ready for pre-orders next week at Trenz-Electronic. This is a limited run aimed at developers who want to participate in shaping the final machines, which are expected to be released in 2021 or want to start producing…
Starting this month, Clube MSX is taking over the sales and distribution of other great Portuguese-speaking publications: Espectro and Jogos80. Now you can buy the new issues of both magazines in the same place Clube MSX is available (including for international customers). Jogos80 #23 is a retro gaming magazine created by Marcus Garrett and Eduardo Luccas published twice a year….
Clube MSX, the Portuguese-speaking magazine about the MSX line of computers, has announced the pre-sale of its 9th issue. The magazine can be pre-ordered from today, June 10th through June 17th for the special price of R$ 21,90 (~ USD 4.50). After that, the price will be R$ 24,90 (~USD 5.10). This issue brings an interview with Renato Degiovani, author…
In recent years, I became more conservative posting about crowdfunding campaigns, not because they are not worth but because I felt the retro scene was somehow overflooded by many different projects. The increase is natural and many of the recent projects I’ve seen seem to be very good. This time around I’ve decided to make an exception to my own…
Starting from the //e enhanced, the Apple II featured a double LORES mode with 80 x 48 pixels in 16 colours. Although still blocky, the smaller pixels and full access to 16 colours brought new graphics capabilities for the Apple II. The only problem was that BASIC programmers didn’t have available easy-to-use commands to access this mode and with sparse documentation and complex implementation…














