Category: Text Adventure Games
Have you ever tried gamebooks, AKA Choose Your Own Adventure books? You read a paragraph of text, then you get to choose what the main character should do next, and turn to different pages depending on what you choose. If all goes well, you reach a good ending. More likely, you don’t. A number of gamebooks have been published, most…
PunyInform is a tool for writing text adventures for 8-bit computers and newer computers alike. If you have already installed PunyInform and gone through the PunyInform Coding 1 tutorial, the time has come to learn more about objects and actions. This tutorial goes through the different parts of a simple game where there are two puzzles to be solved, you can score…
We’re back with a new episode of our podcast and this time we welcome Francisco Gonzáles from Grundislav Games. They are known for indie adventure games like Lamplight City, Shardlight or A Golden Wake + Ben Jordan. Currently Francisco is working on his new game ‘Rosewater’ and we’re happy to get some insights. Enjoy! Interview starts at 13:05 minutes! Listen…
In our new podcast episode we are talking with Giulia Valentini and Fabrizio Rizzi from Smallthing Studios who are developing a brand new Simon The Sorcerer game! Enjoy and watch out for Simon The Sorcerer Origins! It’s an official prequel to the original Simon the Sorcerer game and transports players back to a few weeks before the events of the…
We held a PunyInform game jam in April/May and it was a great success, so now we’re doing it again. Each participant (a person, a pair or a team) writes their own text adventure using the PunyInform library. If you’ve thought of writing a text adventure but need an event and a time frame for it to actually happen, this…
Ozmoo is a Z-code interpreter (a program to play Infocom-format text adventures) for Commodore computers. Thanks to Steve Flintham, there is now a version for Acorn computers as well. Using Ozmoo for Acorn, you can play these games on a BBC B, B+ or Master or an Acorn Electron. Ozmoo for Acorn detects and takes advantage of a co-processor, sideways…
Ozmoo Release 5 is out. Ozmoo is a Z-code interpreter (a program to play text adventures which use Infocom’s game format). The first version of Ozmoo was released in December 2018. It was written to produce playable games for the Commodore 64. Now, with Release 5, support has been added for Commodore 128 and Commodore Plus/4. Games built for the…