Category: Text Adventure Games

The BDB Project

  The Past In the late 1980s, one of the most prolific text adventure authors in the world was Bonaventura Di Bello. He initially ported the adventures written by Roberto Tabacco from the Commodore 64 to the ZX Spectrum 48k. These were published monthly in Epic 3000 from May 1986 to November 1986. He then wrote three adventures per issue for Explorer, which…

C64Ultimate Infocom Collection

Sample from the game Hitchhiker's Guide to the Galaxy

Infocom games + modern text adventures, for C64 Ultimate, 1541 Ultimate, TheC64, SD2IEC and 1581 owners.

Ozmoo 15

Z-code game Ad Verbum running in Ozmoo on C128 in VICE

A new version of Ozmoo, a Z-code interpreter for Commodore 64, 128, Plus/4, MEGA65 and Commander X16, plus there’s a port for Acorn/BBC. New version has improved performance on C64 and C128.

PunyInform Adventure, Release 5

Release 5 fixes multiple bugs, and brings the game closer to the original. There are now five dwarves, as in the original, and you can’t just teleport out of tight spots. Of course, the game still rocks on 8-bit hardware.

350p Adventure – a new port of an old game

Screenshot of Adventure on C64

Adventure is often considered to be the very first text adventure. It was written in 1975-76 by Will Crowther. Don Woods found it at his university, asked Will Crowter for the source code, expanded it greatly, and released his own version, which we now know as 350p Adventure. Adventure was sometimes called Colossal Cave Adventure. Sometimes it was just called…

Gamebook collection

Gamebook Coild of Hate

Have you ever tried gamebooks, AKA Choose Your Own Adventure books? You read a paragraph of text, then you get to choose what the main character should do next, and turn to different pages depending on what you choose. If all goes well, you reach a good ending. More likely, you don’t. A number of gamebooks have been published, most…

PunyInform Coding 3: Daemons and Describing Objects

PunyInform

In this tutorial we use daemons to implement a microwave oven that can heat food and a plate of spaghetti that cools off over time. We also explore techniques to describe objects.

PunyInform Coding 2: Objects and Actions

PunyInform

PunyInform is a tool for writing text adventures for 8-bit computers and newer computers alike. If you have already installed PunyInform and gone through the PunyInform Coding 1 tutorial, the time has come to learn more about objects and actions. This tutorial goes through the different parts of a simple game where there are two puzzles to be solved, you can score…

Scene World Podcast Episode #165 – Grundislav Games with Francisco González

We’re back with a new episode of our podcast and this time we welcome Francisco Gonzáles from Grundislav Games. They are known for indie adventure games like Lamplight City, Shardlight or A Golden Wake + Ben Jordan. Currently Francisco is working on his new game ‘Rosewater’ and we’re happy to get some insights. Enjoy! Interview starts at 13:05 minutes! Listen…

Scene World Podcast Episode #154 – Simon The Sorcerer Origins with Giulia Valentini + Fabrizio Rizzo

In our new podcast episode we are talking with Giulia Valentini and Fabrizio Rizzi from Smallthing Studios who are developing a brand new Simon The Sorcerer game! Enjoy and watch out for Simon The Sorcerer Origins! It’s an official prequel to the original Simon the Sorcerer game and transports players back to a few weeks before the events of the…