Category: Text Adventure Games

Ozmoo for Acorn

Dave Footitt's Calypso being played in Ozmoo for Acorn

Ozmoo is a Z-code interpreter (a program to play Infocom-format text adventures) for Commodore computers. Thanks to Steve Flintham, there is now a version for Acorn computers as well. Using Ozmoo for Acorn, you can play these games on a BBC B, B+ or Master or an Acorn Electron. Ozmoo for Acorn detects and takes advantage of a co-processor, sideways…

Ozmoo goes C128 and Plus/4

Screenshot of Ozmoo playing Borderzone on C128

Ozmoo Release 5 is out. Ozmoo is a Z-code interpreter (a program to play text adventures which use Infocom’s game format). The first version of Ozmoo was released in December 2018. It was written to produce playable games for the Commodore 64. Now, with Release 5, support has been added for Commodore 128 and Commodore Plus/4. Games built for the…

New version 1.7 of PunyInform, a text adventure creation library, has been released

PunyInform game playing on a Commodore 64

PunyInform is a library for the Inform 6 programming language, to make it easy to create simple or advanced text adventures which will work well on 8-bit computers like the Commodore 64, Amstrad CPC, Apple II, Spectrum +3 etc. We have been covering this excellent development tool for a while, but you can start here if you are new to…