A new version of the USB utilities program for the Easy Flash 3 is now available. Changes in this version: Added a TAP writing option, developed by enthusi. And it is now possible to send a PRG file to the EF3 Menu running on the c64 and autorun it. Removed an error in the copy routine and in the format…
CiderPress provides the features that Apple II enthusiasts need to manage their disk and file archives. Open them, view their contents, and copy files between them. CiderPress, introduced in March 2003, was developed and sold as shareware by faddenSoft, LLC. The program was made free, and the source code released under the BSD license, in March 2007. A “refresh” to…
The Fresno Commodore User Group and the Clark County Commodore Computer Club of Las Vegas have worked hard to make this year’s effort the best C= show on the West Coast of the United States. This year the show is dedicated to the Commodore 264 series the Plus/4, 264, 364, 16, and 116 and 50th Anniversary of BASIC! It will…
For some, it doesn’t seem to be an significant achievement, but the cartridge allow the video game industry to jump from the dedicated systems, like Pong, to all-purpose consoles. FastCompany website has published an impressive article about the invention of the game cartridge, written by Benj Edwards. According to his own website Vintage Computing and Gaming, Benj started his research…
The C64SD V3.0 Princess developer has released the latest firmware and menu update. Release Notes: – resolved a potential incompatibility with VICE VIC emulation that required to split VIC grabbing into PAL and NTSC versions – some minor fixups Users that grabbed cassettes using VIC PAL with previous versions of the firmware are adviced to execute their dumps again wherever…
Games That Weren’t 64 has released the attempt/proof of concept of the game god-sim Populous by Peter Molyneux. Coder, Frank Hugenroth, got in touch with GTW64 in 2015 and confirmed that it was created more as a technical demo for the C64 and was contributed initially as a contribution to an animation/GFX competition. Andreas Vargas commented on GTW 64 that…







