Tag: 6502 Programming
One of the things I’m trying to do in this RetroChallenge is write a game for the Commodore CBM II series, while teaching myself Assembly. In my last update, I described the game engine I am working on, which is a sort of pseudo-3D FPS view mode (err, without the “S” part of FPS). As with just about any piece…
Announced by the Reset Magazine folks and Ausretrogamer website, the new 2018 Reset64 game code competition is on and the theme is “craptastic”. To make sure you are not thinking that it means, only crappy games allowed, Ausretrogamer has the perfect explanation: It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and…
Wiebo de Wit has released the 12th part of his series teaching 6502 assembler programming, using the development of a Tetris game for the Commodore 64. The article, this time, tackles sounds, including playing an SID tune and sound effects for your game. As became a trend with his articles, Wiebo is very clear with his explanations and made it easier…









