Tag: EAB Amiga
Scorpion Engine 2022.7 is out, including: Mouse support (including two-player) New ability to assign assets specifically to AGA or OCS builds Another round of significant performance optimizations Many minor fixes and improvements What is it? The Scorpion Engine is a fast and flexible game creation kit for Amiga, offering a modern Windows IDE for development (The editor itself is not…
The last week of April brought to great and completely different games for the Commodore Amiga. The first one will satisfy that urge of a quick arcade gaming session where you can jump in, play one or two matches, and move on with your life. Tiny Invaders is a nice version (homage?) of Space Invaders developed by Pink (Abyss) that…
Amitopia has published a nice article revealing that the Amiga sound chip was already capable of play high-quality 14bit sound back in 1985. At the time, the limit was the 68000 that couldn’t get the machine to play raw 14bit wave files. Not sure if that is common knowledge but it is a surprise to me, just proving how advanced…
Jordan Mechner’s first game for the Apple II, Karateka was a huge success that paves the developer path to a successful career that includes the Prince of Persia franchise. After released for the Apple II, Kareteka was ported to many platforms including Commodore 64, Amstrad CPC, Atari 8-bit and ST and many others. But never for the Amiga. After almost…
Ranarama is an action game developed by Graftgold in 1987 and published by Hewson Consultants. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. You see Amiga on that list? No, right? Thankfully, Galahad/FLT user on English Amiga Board decided to invest his time to make that port happen, letting all the Amiga fans to enjoy…











