Tag: Infocom Z-Machine

Ozmoo, the Commodore 64 Text Adventure interpreter gets a new update

We’ve been posting many articles and tutorials about Punyinform, a C64 library that let you create Text Adventure games for the C64 using Infocom’s Z-Machine. In order to play those games on a computer, you need an interpreter and that is where Ozmoo comes about, a Z-machine interpreter for the Commodore 64 written by Johan Berntsson and Fredrik Ramsberg in…

Kevin Savetz and Steve Meretzky on Github Live Stream talking about Infocom and game development in the 80s

Zork 1

With the recent news about Infocom games available on Github, the gigantic source code host service is hosting on its HQ a live stream discussing what was like game development in the ’80s with Kevin Savetz and Steve Meretzky. The stream is happening now (Friday 26th, 6:23PM EST). Github: We’re excited to host Kevin Savetz and Steve Meretzky to talk…

Infocom’s Z Interpreter Source Code for the TRS-CoCo Recovered

John W. Linville, the omnipresent CoCo advocate and host of the CoCo Crew Podcast, just published on his Retro Tinker blog that the Infocom’s Z Interpreter source code for the Color Computer has been recovered and it is available on the Color Computer Archive. For those not familiar, the Z Interpreter (or Z Machine) was developed by Infocom allowing them…