Tag: Tetris

Tetris Recoded by RetroBytes, Commodore 64

Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris…

Forms, A Tetris-like Game for your Amstrad CPC

Forms is a Tetris-like game for your Amstrad CPC, in which you’ll have to place as many forms as possible on a grid, to complete lines and columns and make them disappear. The game ends when you are not able to place any more Forms. A fun and easy game to play, but hard to master. Download the game here:…

Tetris MP v1.2, Commodore 64, Quick Review

The game Tetris was (and continues to be) a world wide gaming sensation for over 30 years ago. The perfect balance between simplicity and never ending addictive game play means that there would be many readers of ViTNO that have at least played one variant of Tetris over the years. My first exposure to Tetris was on the Commodore 64…

Dropout, New Tetris Clone Released for the VIC-20!

Tetris is a tile-matching puzzle video game, designed and programmed by Russian game designer Alexey Pajitnov. It was originally released on June 6, 1984, and was the first entertainment software to be exported from the USSR to the US, where it was published by Spectrum HoloByte for Commodore 64 and IBM PC. Most of you probably remember it as a…

Commodore 64 Tetris in 6502 Assembler – part 11

Part 11 of this “best-seller” blog post series is out, bringing more of his Tetris game coding with 6502 Assembler. Wiebo de Wit mentioned on his post that his code has changed so much during his process to write the article that he decide to only talk about the highlights. These are the changes he will cover: Modified the input…

Tetris in 6502 Assembler – part 10

Wiebo de Wit was quick this time to update his blog with the excellent series “Tetris in 6502 Assembler”. The 10th part of the long article. The subject is the main loop and game modes, like the game over mode. Also, as the author says, the article start to tackle the reuse of code, which is very important when the…

Tetris in 6502 Assembler – part 9 – Joystick Control

Wiebo de Wit has published yet another part of its incredible tutorial about how to create a Tetris game using 6502 Assembler for the Commodore 64. This time, he teaches how to code joystick support for the game, as well as a pause mode. Wiebo is really doing an amazing job with this tutorial, and if it wasn’t enough, the whole game…

Assassin’s Creed? Halo? No! Tetris “The Movie”!

We all know that it is almost certain that video-game adaptations for the big screen will be terrible (Pixel?). Also last year, in a wave of incredibility, it was announced that a live-action ‘epic sci-fi movie’ based on Tetris was being developed, but this time we are talking about another movie, more in the lines of Social Network. The film…

Falling Blocks – New Tetris Game for ZX Spectrum!

Peter McQuillan (soiaf) from World of Spectrum forums is relatively new to coding, he started learning to code in z80 assembly only earlier this year, reading Jonathan Cauldwell’s “How to write ZX Spectrum Games” and from reading articles in the development section of WOS. However within this short amount of time, he has come up with a fantastic new Tetris…

First Gaming Hall of Fame class includes Pong, Tetris, and Mario Bros.

The Strong Museum of Play in Rochester, New York, has named the first six games to its new World Video Game Hall of Fame. Pong, Pac-Man, Super Mario Bros., Tetris, Doom, and World of Warcraft were chosen based on “popularity over a sustained period”, and other criteria. According to the Arstechnica article, the games were chosen by curators, educators and…