Few days ago we reported that Saboteur! for Commodore 64 was getting a port for the Atari 8-bit computers. At that time, the released version for Atari had no colors yet.
Terence “Tezz” Derby joined the project this week with Mariusz “mariuszw” Wojcieszek to help with the port of the game. He has reported on Atariage about his progress:
“Much more has been fixed now with the game and buffer switching sync has been added. We’ve started making some additions, the font and border frame are now added from the original ZX Spectrum version rather than the repeated frame pattern of the c64. The colour overlays and procedures for the control panel and frame have been added. I’ve had a method in mind for a few years for including individual overlays to a hi-res game with 100+ rooms using minimal memory so I got around to writing that this morning.”
He also says that it is gonna take two more weeks to complete the work, but he is confident the game will stay within the 64Kb limit.