Subcommander is the third entry for the 2020 edition of MSXDev, the already traditional MSX game development contest that this year is, for a change from previous years, allowing only pure MSX1 games to participate.
With this in mind, Zoran Majcenić has created a colourful and fast-paced submarine shoot’em up game. The gameplay is straightforward: you have to destroy as many enemy ships as you can while avoiding the eventual random civilian ship that insists on taking the same route as the enemy’s warships!
There is a limit of four torpedos at a time so you have to time their release well to hit only the enemy ships because they have a slow acceleration. You get extra points when you hit the high-priority targets (red mark). The enemy will also try to hit you dropping depth charges, and if they get you, you lose 555 points and will be disabled for a short period of time.
Although the enemy ships could be a little more military-looking and with more variety, Subcommander is a serious contender due to its action, good sound effects and music and the ability to allow two players simultanously.
The game was developed for the 50hz MSX1 with 16Kb (cartridge version) or 64Kb for the disk version. You can download and try by yourself following the link below and use the excellent browser-based WebMSX.
For the developers thinking to participate, a reminder that the deadline to submit your game is July 31!