Author: CommodoreBlog
Epsilon has written a post about upgrading his Amiga 500. He shows how to install the Individual Computers ACA1233n 030 accelerator with optional RTC battery expansion, a 512k memory expansion and a new Amiga floppy drive, complete with a 3D printed drive eject button designed to fit the Amiga 500. Click the link below to read more about it. Website: http://amigax1000.blogspot.co.uk
The CGRS MICROTECH PEDISK II was an early floppy disk system for the Commodore PET/CBM computer. The PEDISK did not use the IEEE bus like the Commodore disk drives, but instead used a standard floppy disk controller chip connected to the inside of the PET/CBM machine. It could support both 5.25″ and 8″ standard floppy mechanisms as configured from the…
Stefan Egger (Computer Collection Vienna) has purchased an Amiga 3400, a computer that later became the Amiga 4000. It’s a functional unit and there are some differences from the later series production. Some missing parts (upper housing part, HDD holder bracket for the floppy drive, Joyport sheet etc.) are soon to complete the unit. The bracket for the floppy drive is not identical to…
If you love the Lotus games on Amiga, then Amiga Racer by Michael St Neitzel should be the next Racing game you should check out! Requirements are: PowerPC (PPC) CPU 1 GHz, ATI graphics card, keyboard, joystick, sound card and Amiga OS 4.1 FE. Latest Version is 3.62 and you can download it now over at OS4Depot. Also available on the Official Website for the…
Toni Wilen has released WinUAE 3.4.0 beta 3. (beta 2 must of been released fast as we didn’t even notice!) WinUAE is currently the best Amiga emulation available to date and if used alongside Classic Workbench and WHDLoad you can achieve a really great Amiga hard drive experience like the picture above. Download from the link below and don’t forget to…
Ersh over at World of Spectrum Forums has released a new graphical text adventure game for the ZX Spectrum. The game was originally planned to be created on the Commodore 64, ten years ago! The game is coded from scratch in assembly. The code, puzzles, story and additional pictures took Ersh just over a month to put together. Below is the game’s description…
Way back in 1992, Ast_A_Moore over at World of Spectrum Forums wrote a shoot-em-up called A Yankee in Iraq. The entire game was written in Sinclair BASIC. He decided to revive the game and have another look over it. The only thing he was able to find was the BASIC file; the rest of the assets, the loading screen, music, and UDG were…
The AVS from retroUSB is one of the most compatible and accurate NES clones on the market. Powered by an FPGA chip allowing the device to very closely mimic the hardware on an actual Nintendo Entertainment System or Famicom. The system is compatible with original NES controllers and runs original NES cartridges. More details and video review below. Video: 720p wide screen HDMI output,…
Fast paced, top down, arcade shoot’em’up action! This new project -code named ‘AlarCity’- is currently under early development and it’s gonna be PixelGlass Games first commercial release! The game is targeting primarily unexpanded AGA Amigas (A1200, CD32) while a version for PC and MAC is also planned as well. Project name: AlarCity Label: Pixelglass Project status: Under early development Release status: Planned…















