Category: Commodore Amiga

Interview with Randy Linden, the developer who brought Dragon’s Lair to the Amiga, DOOM to the SNES, and creator of Bleem! – Part 2

This is the second part of the interview with Randy Linden, featured on the Retro Hour podcast episode 190. Read the first part here. Bleem! Retro Hour: Well,  when did you get this kind of stroke of genius to run PlayStation games on the PC. How did that start? Randy Linden: I was just thinking one day about what to…

Interview with Randy Linden, the developer who brought Dragon’s Lair to the Amiga, DOOM to the SNES, and creator of Bleem! – Part 1

Introduction The awesome Retro Hour podcast, on its episode 190, featured a very long chat with Randy Linden, a seasoned developer who is responsible, among other things, to bring Dragon’s Lair to the Amiga, DOOM to the NES and also the creator of Bleem!, a PlayStation emulator for PC. I’ve found Randy so interesting to listen to, and his contribution…

Learn to make Amiga Games using Assembler

If you, like me, keep planning to learn assembler for the past 35-40 years, here is another chance. Amiga Game Dev is a website that aims to teach game development for the Amiga, using Assembler. You can probably think of the site as a supplement for the author’s YouTube videos published in the channel Graeme Cowie. So far, there are…

Run out of space? Try these retro computer paper models!

As a retro computer collector, I know (as my wife!) that space is the most concerning aspect when you get your hands on computers like the PET, the TRS-80 Model III and many other big and bulky ones. Thanks, ZX-81 to keep the footprint small! If you also face that challenge, maybe you would be happy to have a smaller…

Scene World Podcast Episode #78 – Creating a New Mechanical Amiga Keyboard with Liwei Guan

The Micronics is hard at work creating a new mechanical keyboard for the Amiga 500, 600, and 1200, and Liwei Guan is the person making it all happen. AJ and Joerg talk to her about how she got involved in the Amiga community, the logistics of creating a new keyboard, and the unique directions she’s taking to get this done….

Scene World Video Interview with Roman Werner

Roman Werner is an Amiga developer who developed games for the Amiga and participated with his music to many Amiga games back in the days! Among those are his jump’n’run Traps ‘n’ Treasures, music for Leonardo on the Amiga and the Eliminator intro music on the Amiga. He also created the one button controller and type-in BASIC game developer! Not…

VITNO Previews Rotator for Commodore Amiga

Psytronik Software are pleased to announce that they will be publishing a brand new game for the Commodore Amiga called Rotator. Developed by Timothy Gilbert with some assistance in level design by Shaun Watters, the objective of Rotator is to carefully manoeuvre your craft through various challenging landscapes collecting diamonds whilst trying to stay above an ever-rising flood waters. Rotator…

AmiWest 2019 publishes event videos with rich content for developers!

Our friends at amiga-news.de have published a post containing the links for the presentation videos filmed at AmiWest 2019. The current list shows very interesting content that will certainly interest the Amiga developers out there: Developer Conference, Kick-off: Steven Solie speaking about ExecSG for the Amiga OS 4.1, filmed by Bernardo Developer Conference, Follow-up of Steven Solie’s speech on ExecSG, filmed by Robert Bernardo…

WinUAE 4.3.0 Public Beta 2 now available to download

WinUAE Version 4.3.0 Public Beta 2 has been released. Download from the link below and don’t forget to check all the new features in the release notes. Have fun! Download: winuae_4300b2.7z Download: winuae64_4300b2.7z Release Notes: eab.abime.net Website: winuae.net

Black Dawn Rebirth (Amiga) – Try Before You Buy – Demo Available

Double Sided Games has announced that a demo version of their upcoming Sci-Fi dungeon crawler game, Black Dawn Rebirth, is now available for you to try. The demo does not feature the music soundtrack or a load/save facility and sound effects are limited but it will provide a good feel for the visual on offer and the mechanics behind the…