Category: Computers

AMIGArama Podcast Episode 83: Final Fight

AMIGArama takes the fight to a game that’s a legend in it’s own lifetime… Capcom’s Final Fight.

Walker – Commodore Amiga Retro Rewind Review

The relationship between man vs. machine has always been an ever-increasing source of contention. Our ability to create devastating technological weapons has been explored many times within sci-fi literature, films and games. And in 1993, DMA Design and Psygnosis unleashed their vision on Amiga owners. Stomping our way into the first level, the first thing that strikes you is the…

Double Sided Games teams up with Mike Richmond to bring C64 fans more Vegetables

Double Sided Games is excited to announce that they will be publishing Vegetables Deluxe, a match 3 style puzzle game with a vegetable theme, for the Commodore 64. Vegetables Deluxe, developed by Mike Richmond, is the sequel to the original Vegetables game that Richmond released earlier this year and submitted as part of the RGCD C64 16K Cartridge Game Dev…

Who would imagine to see MSX magazines in newsstands in this day and age!

I think everyone reading this has good memories going to newsstands or the magazine section of a computer store and browse the many computer magazines available (when they weren’t wrapped in plastic bags!). Atari owners would look for the Antics and ANALOGs, Commodore fans for Compute Gazette, Your Commodore, and so on! There were also the 300-page multiplatform magazines like…

RGCD gives an upd​at​e on Moonspire II for Commodore 64

RGCD has a new blog post talking about Dusan Milivojevic’s Moonspire II project. In order to release a preview of the game on CSDb, Dusan had disabled all incomplete levels but, not surprisingly, cracked versions of the game were released on the same website shortly after, exposing the half-baked/broken levels. This fact almost made Dusan give up and trash the…

Commodore 64 developer of Altered Beast, Rampage, Atomic Robokid releases source code after 30+ years!

Last Sunday, the Commodore 64/128 Programming Facebook group was carrying on its business as usual when received an invaluable gift from Michael Archer – the source code of many Commodore 64 games he programmed between 1986-1992. Michael is not referring to some game he made for his own pleasure and kept it hidden all these years. He’s talking about major…

Old Code and Benchmarks and BASIC09

BASIC09 source of Ahl benchmark

(Apologies to Tom T. Hall; I couldn’t resist, and it leaves room for a followup.) Recently a gentleman asked me whether I have a CoCo 3 (more formally, a TRS-80 Color Computer 3). He was curious about whether I could run a couple of benchmarks both in Color BASIC and in BASIC09. I do have a CoCo 3, but I…

Now you can use Modern Bluetooth Controllers with your retro computer

Ricardo Quesada has launched an interesting product: The Unijoysticle™ 2, an adapter that allows the use of modern game controllers, like the ones used on an Xbox One or PS4, on your retro computer It supports multiple controllers (for one or two players), and there is also a new “enhanced mode” that allows you to control the two joysticks from…

Scene World Podcast #65 – Andrew & Rob Hewson

Hewson Consultants! Who doesn’t know them! (Later renamed to #21stCenturyEntertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing #HyperSentinel on the Switch before and currently working on Kickstarting their new game…

AMIGArama Podcast Episode 82: Stardust

A space shooter that should need no introduction, Stardust takes AMIGArama on a journey to the stars in this true Amiga classic.