Category: Computers

Scene World Magazine Podcast Episode #35

Scene World Magazine Podcast Episode #35 – Reshoot R with Richard Loewenstein and Altraz. Richard Loewenstein and Altraz are currently working on Reshoot R, the follow-up to Richard’s 2016 game, Reshoot, for the Amiga. AJ and Joerg talk to them about developing for the Amiga, and the challenges they face in bringing new games to the market. There is also…

Nearly August, First Run of ZX Spectrum Next Boards Coming Soon!

Jim Bagley has just returned from a meeting with Henrique Olifiers and SMS Electronics, which took place in Nottingham. The meeting was to discus the Next test board run which should hopefully be delivered to Henrique by a week on Monday! Once the boards have been thoroughly tested, the go ahead for the board only run will take place and…

W.A.S.P. Back after 20 Years! New ZX Spectrum Next Games on the Horizon!

After 2 decades W.A.S.P. (We are Spectrum Programmers) are back! If you have never heard of W.A.S.P, they are responsible for a fair few well known games from your childhood, including classics such as “Bubble Dizzy“, “Quick Snax” and “Robin Hood, Legend Quest“. Their first ZX Next game “Dream World Pogie“, has a target release date of January 2018 to…

Genesis Project and Hokuto Force CSDb Releases You Must Check Out!

As you may have noticed the site has been a bit thin on Commodore News lately, what with all the awesome ZX Spectrum News, so I have picked a few of my favourite releases from the CSDb website recently that I think are worth checking out. CSDb is a website dedicated to gathering as much information as possible about productions,…

‘Katerstimmung’ – Album full of SID-inspired tunes available for free

If you like SID chiptunes or any retro-gaming-inspired instrumental music for that matter, this might be right up your alley. Phillip Gross has released a new album called ‘Katerstimmung’ with 10 tunes that have a strong connection to video games from the 80’s and 90’s. Although the tunes are not directly related to specific games, Phillip clearly shows from where…

Batman Group Shows off Horizontal Scrolling with a New Mario Demo on the Amstrad CPC!

While flicking through Twitter this morning, I came across a short video by Batman Group posted by Jose Maria. The video below shows an interesting Mario demo with a clear example of horizontal scroll on the Amstrad CPC. We can see how the character moves smoothly along the small designed stage. Obviously, at present it is nothing more than a proof of…

Amstrad CPC development library ‘CPCtelera’ version 1.4.2 has been released

CPCtelera is a C library for cross development for the Amstrad CPC 464, which also includes a set of tools including a tracker, image editor, Visual Studio code support and more. The version 1.4.2 has been released just in time to be used in the Amstrad CPC Game Development competition CPCRetroDev’17. Features included in this release: Updated SDCC compiler from version…

ZZap!64 magazine high resolution scans available on Internet Archive

ZZap!64 is a magazine published in UK from 1985 to 1992 that covered the C64 and other Commodore computers. The magazine scans have been around for a long time but if you are one of those that sometimes wish for a better scan, you are lucky because it is now available on Internet Archive the full run of the magazine scanned in…

C64 Reloaded MK2, Available in first week of August!

We recently posted only the other day about the new “Ultimate64“, a C64 FPGA board with an Ultimate II+ built in! This is very exciting News and I have added this board to my “to-buy” list. However I have just found some more C64 News regarding a similar project, not FPGA based but a new reproduction C64 board. Casian over…

Victor Trucco Shows ZX Spectrum Next WAV Capabilities!

Those of you who are closely following and maybe even backing the ZX Spectrum Next, may be pleased to know that Victor Trucco recently added a new video on YouTube showing WAV files playing on the Next! I am pretty savvy when it comes to computers and technology but the way this was achieved kinda flew right over my head…