Category: PC

Brief, the Visual Studio Code from the 80’s

One of my favourite past times is flicking through old computer magazines, mainly from the 80s. I am currently looking at BYTE magazine circa 1985. Other than the articles and news from that time, I also like to pay attention to the adverts. I believe this gives me a fascinating view of the history of computers from that time. One…

Scene World Audio Interview with Gary Penn

Fresh from our vaults:A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64. Fun fact: The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar Games).Enjoy!Link: https://scene.world/garypenn

Scene World Podcast Episode #107 – Demoscene: The Art of Coding

Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding

Windows is turning 35 today and looking back at Windows 1.0, it feels like it is way older!

My history with Windows started with version 3.0 but PCs and DOS/Windows never brought me any nostalgia. Maybe because I always think that the current Windows 10 is not much different than what the 3.0 version delivered, at least at the fundamental level of having many desktop apps running simultaneously (ok, not really) where you can switch between them at…

Podcast Episode #98 – Myst Online: Uru Live and MystiTech Productions!

The MystiTech are a fan group currently producing The Lost Art, a YouTube series filmed using the sets and avatars of Cyan’s online game, Myst Online: Uru Live.Learn all about what it takes using an online game engine to create a film series, including all the challenges, obstacles, etc which they had to overcome! The interview starts 26:10 minutes into…

1983 Microsoft GW-BASIC source code now available on Github!

As we know, now Microsoft loves open-source software. Regardless of the motives Microsoft has, the giant software company unquestionably played an important part in the personal computer history, since the initial release of the BASIC interpreter made for the Altari 8800. To be fair, Microsoft has been very helpful in the effort to preserve this history of personal computing for…

Retro Revisited: Manhattan Dealers

We go back to 1988 and check out Silmarils’ drug-busting beat ’em up for Amiga and Atari ST!

Zillion-inspired 2D Action Game GRELOX nearing completion – new screenshots!

Developer Sunteam has announced that their retro-inspired game Grelox is close to completion, and has released a new website and set of screenshots. Grelox is inspired by the Sega Master System game Zillion (an indeed uses the SMS colour palette) and casts you as a ‘Galactic Troubleshooter’ who has to infiltrate the base of the curiously named ‘Lady Mandrill’. The…

Scene World Video interview with John Romero

John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump’n’run series “Commander Keen” In this interview he talks about his history in the video game industry, how he happen to design the games he did, working together with other industry legends like Bobby Prince…

EA reveals plans for Command & Conquer remasters

EA has finally revealed information regarding it’s plans to remaster the classic PC real-time strategy series, Command & Conquer. The franchise will be celebrating it’s 25th anniversary in two years time, and EA has finally confirmed that remasters of the original games being developed to mark the occasion. In a post created on the Command & Conquer reddit, EA producer…