Category: PC

Scene World Podcast Episode #154 – Simon The Sorcerer Origins with Giulia Valentini + Fabrizio Rizzo

In our new podcast episode we are talking with Giulia Valentini and Fabrizio Rizzi from Smallthing Studios who are developing a brand new Simon The Sorcerer game! Enjoy and watch out for Simon The Sorcerer Origins! It’s an official prequel to the original Simon the Sorcerer game and transports players back to a few weeks before the events of the…

Scene World Podcast Episode #152 – Teenage Mutant Ninja Turtles: Shredder’s Revenge with Yannick Belzil

In our new episode we talk with Yannick Belzil – script writer for the new Turtles game Shredder’s Revenge by Dotemu and Tribute Games! This brawler for PS4, Switch, Xbox and PC Steam has a lot in common with the classic TMNT games ‘Turtles In Time’ and ‘Hyperstone Heist’, but also adds many quirky new ideas… Cowabunga! Interview starts at…

Scene World Podcast Episode #150 – Floppy Totaal

In our new episode we welcome Floppy Totaal . These amazing people from the Netherlands are 100% into floppy disks! They are keeping the spirit alive with events and even a book called ‘Floppy Disk Fever’. Enjoy! Interview starts at minute 19:08 Listen or watch the video version at: https://scene.world/floppytotaal    

Brief, the Visual Studio Code from the 80’s

One of my favourite past times is flicking through old computer magazines, mainly from the 80s. I am currently looking at BYTE magazine circa 1985. Other than the articles and news from that time, I also like to pay attention to the adverts. I believe this gives me a fascinating view of the history of computers from that time. One…

Scene World Audio Interview with Gary Penn

Fresh from our vaults:A historic interview with Gary Penn, a video games industry veteran and former games reviewer for Zzap!64. Fun fact: The first Grand Theft Auto game would have been ended up cancelled without his efforts as a creative director at DMA Design (later Rockstar Games).Enjoy!Link: https://scene.world/garypenn

Scene World Podcast Episode #107 – Demoscene: The Art of Coding

Demoscene – The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO’s list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00) http://scene.world/artofcoding

Windows is turning 35 today and looking back at Windows 1.0, it feels like it is way older!

My history with Windows started with version 3.0 but PCs and DOS/Windows never brought me any nostalgia. Maybe because I always think that the current Windows 10 is not much different than what the 3.0 version delivered, at least at the fundamental level of having many desktop apps running simultaneously (ok, not really) where you can switch between them at…

Podcast Episode #98 – Myst Online: Uru Live and MystiTech Productions!

The MystiTech are a fan group currently producing The Lost Art, a YouTube series filmed using the sets and avatars of Cyan’s online game, Myst Online: Uru Live.Learn all about what it takes using an online game engine to create a film series, including all the challenges, obstacles, etc which they had to overcome! The interview starts 26:10 minutes into…

1983 Microsoft GW-BASIC source code now available on Github!

As we know, now Microsoft loves open-source software. Regardless of the motives Microsoft has, the giant software company unquestionably played an important part in the personal computer history, since the initial release of the BASIC interpreter made for the Altari 8800. To be fair, Microsoft has been very helpful in the effort to preserve this history of personal computing for…

Retro Revisited: Manhattan Dealers

We go back to 1988 and check out Silmarils’ drug-busting beat ’em up for Amiga and Atari ST!