Category: ZX Spectrum

ZX Spectrum Next – Early October Updates

Henrique Olifiers has posted an update about the Spectrum Next updates. Here is our summary: Boards Production The bad: the board-only deadline has passed by more than a month and the new date is not defined yet. The good: all the components are now delivered to the factory, including the RAM sockets that had to be hand-spooled into a reel to so…

Getting into ZX Spectrum Homebrew + 5 of the best Speccy Homebrew Games – Kim Justice

Kim Justice has published a video on his YouTube channel talking about the ZX Spectrum homebrew scene. The video covers the basics showing briefly the tools that an inspiring ZX Spectrum developer can use, and finally talks about the 5 best Speccy homebrew games: Ooze, Castlevania – Spectral Interlude, Circuitry, Roboprobe, and Deep Blue. [vsw id=”rNWIJ4Dz3uo” source=”youtube” width=”425″ height=”344″ autoplay=”no”]

ZX Spectrum Emulator Fuse 1.4.0 has been released

A new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project: Highlights of this release include: Add DivMMC emulation Add ZXMMC emulation Add support for MLT format screenshots Binaries and the source code can be found below. Link: Sourceforge

That Sinking Feeling – a new AGD game for the ZX Spectrum

That Sinking Feeling - ZX Spectrum

Sunteam has released their first game for the ZX Spectrum 48K/128K. That Sinking Feeling has you take control of a cute little submarine who is tasked to gather treasure from the ruins of the planet Atlantis. You have no weapons, so you have to skillfully dodge all manner of hazards in your quest – from toxic bubbles to mines, as…

Break/Space, Procedurally Generated Space Strategy Game for ZX Spectrum 48K

Blerk over at World of Spectrum forums has recently posted about a new turn-based space strategy game called Break/Space. The game was originally created for the ZX BASIC Game Jam and received good feedback albeit running a little on the slow side. Blerk has spent the last few weeks converting it to compile under Boriel’s ZX Basic. The end result…

Robot 1 in … The Ship of Doom, Tape Version Available from Psytronik.net

Psytronik Software are known mostly for releasing tape and disks versions of Commodore games, while browsing the website as I do daily, I noticed for the 35th anniversary of the ZX Spectrum they are offering their very first ZX Spectrum tape release! ‘Robot 1 in … THE SHIP OF DOOM’ is now available to order for £6.99 over at Binary…

Crash Annual 2018, The Next Chapter Kickstarter Smashes Goal!

The Crash Annual 2018 Kickstarter smashed it’s goal target within a day! For those of you that aren’t so Speccy savvy, Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. At time of writing the Kickstarter has reached…

Nearly August, First Run of ZX Spectrum Next Boards Coming Soon!

Jim Bagley has just returned from a meeting with Henrique Olifiers and SMS Electronics, which took place in Nottingham. The meeting was to discus the Next test board run which should hopefully be delivered to Henrique by a week on Monday! Once the boards have been thoroughly tested, the go ahead for the board only run will take place and…

W.A.S.P. Back after 20 Years! New ZX Spectrum Next Games on the Horizon!

After 2 decades W.A.S.P. (We are Spectrum Programmers) are back! If you have never heard of W.A.S.P, they are responsible for a fair few well known games from your childhood, including classics such as “Bubble Dizzy“, “Quick Snax” and “Robin Hood, Legend Quest“. Their first ZX Next game “Dream World Pogie“, has a target release date of January 2018 to…

Victor Trucco Shows ZX Spectrum Next WAV Capabilities!

Those of you who are closely following and maybe even backing the ZX Spectrum Next, may be pleased to know that Victor Trucco recently added a new video on YouTube showing WAV files playing on the Next! I am pretty savvy when it comes to computers and technology but the way this was achieved kinda flew right over my head…