Category: Apple News

'Micro on the Apple' Vol 1 to 3 – The best Apple II articles from Micro Magazine

UPDATE: Unfortunately Apple2Scans removed the downloads “The volumes of Micro on the Apple have been removed following a request from the copyright holder” Apple II Scans has made available the scans of the three volumes of Micro on the Apple, consisting more than 600 pages of Apple II programming articles that were first published in the pages of Micro Magazine. “…contributions by…

After 5-year hiatus Call-A.P.P.L.E. Magazine Returns

Call A.P.P.L.E is an Apple II-centric magazine that started to be published in 1978 and run until 1990, then it came back to life from 2000 to 2010. Today the Apple Pugetsound Program Library Exchange user group has announced that the magazine is back again with Volume 25. The first 40-page issue is available to A.P.P.L.E. members with a number of…

Sploot! Time to do some pooping VR Style!

A game built specifically for VR (but also playable without it), you experience the life of a Seagull that poops constantly and craves bread. Fly around a charming seaside town, raining fecal chaos on the innocent citizens below. Poop on as many people, cars and buildings as possible. Fill your insatiable lust for bread, and seek out the most valuable…

Katon, the soulless wizard – Free Puzzle Platformer!

Katon is a puzzle platformer game where you must guide a dark wizard to escape from the prison where his brother jailed him. You need his dark powers to achieve his objective, kill his own brother! -50 Levels -Puzzle/Platformer -Retro Style -Boss fights -Advancing throught the game to learn new dark powers ALPHA Version Right now the game is in…

Skein – Gauntlet Inspired Indie Game Greenlit!

What Is Skein? Taking a leaf from the Gauntlet school of games, Skein is a fast paced one or two player (co-op) arcade game where you battle through hordes of monsters on a quest to save the soul of a talking sheep. The game features hundreds of enemies, a huge number of spells, 6 different playable characters and procedural dungeons…

Halloween Forever – I'm a Pumpkin Man!

Something mysterious is happening in the pumpkin patch this Halloween! You control Pumpkin Man, a humanoid pumpkin thing animated by occult forces on a quest to discover why things are so creepy. And you vomit candy corn. Adventure through three weird, spooky worlds in search of your destiny. Meet chainsaw maniacs, undead sorcerers, spooky bats, and lots of skeletons on…

Karateka's work in progress artwork from Jordan Mechner's original floppies surfaces for our delight!

This is actually pretty cool, like finding Moses’ Commandments drafts. Jason Scott kindly announced on Apple II Enthusiasts that he put up on Flickr several images of in-progress artwork during the development of Karateka. The images were found in Mechner’s floppies while Jason was digitalizing them. Most of the images shows almost the final artwork we see in the game, but…

Apple II 'Crisis Mountain' author David Schroeder Articles on Gamasutra

David Schroeder himself has announced on Apple II Enthusiasts Facebook group that his third article has been published on Gamasutra blogs. Although we failed to announce the first two articles…”better late than never”, right? In 1981, David Schroeder taught himself 6502 assembly language and wrote several best-selling home computer games, including CRISIS MOUNTAINand DINO EGGS. On his third article, entitled “What…

Tecnobytes announces new batch of ClassicIDE cards available for Apple II

ClassicIDE is being around for a while, helping Apple II users to get an affordable modern media for the Apple II. Tecnobyte has announced the production of a new batch of the card, costing USD$70 + shipment. If your Apple II feel lonely with access only to a cassette tape or disk drive, maybe the ClassicIDE is your solution. Good…

Karateka Review By Cheeky Crissy

30 years ago, in 1982, before Jordan Mechner found world wide acclaim from his now famous ‘Prince of Persia’ series of games, Jordan developed a little known game called ‘Karateka’ on an Apple 2, while he was still at Yale University. He was just 17. (At 17 I couldn’t even tie my shoelaces, let alone write a videogame!) Back then…