Category: Commodore News

Commodore 64 Tetris in 6502 Assembler – part 11

Part 11 of this “best-seller” blog post series is out, bringing more of his Tetris game coding with 6502 Assembler. Wiebo de Wit mentioned on his post that his code has changed so much during his process to write the article that he decide to only talk about the highlights. These are the changes he will cover: Modified the input…

Commodore 64 Sprite Castle 022: Return of the Jedi

So it’s not Star Wars Battlefront, but it’s the next best thing! This week’s episode of Sprite castle takes a look at Domark’s arcade conversion of Atari’s classic Star Wars arcade game, 1987’s RETURN OF THE JEDI. If you would like to play along, you can find download links to emulators along with all the games played so far on…

The Infocom Cabinet: Binders and Folders of Infocom

Infocom was the text adventure main publisher in the 80s, being Zork  the best-known among the company’s many successful games. A collection of digitized scans from a large cache of documents related to the game publisher Infocom, assembled by Steven Meretzky of Infocom was recently released and made available through Internet Archive. During his time at Infocom, Steve Meretzky meticulously…

Video – The Ultimate Commodore 64 Talk

This video is fairly old, from 2008. It was presented by Michael Steil at the 25th Chaos Communication Congress, but it has resurfaced today on Reddit. It is still the best 1-hour long summary of the Commodore 64 hardware and the perfect introduction for those who want to learn more how the C64 works. [youtube ZsRRCnque2E nolink] There is also…

Disassembling 6502 code with Radare Part II – How to crack 'BC’s Quest For Tires'

This is the second part of Ricardo’s article showing techniques to disassemble 6502 code using Redare, a modern tool that allows disassembling code in several different platforms. On this part, the author will show how to crack BC’s Quest For Tires since its copy-protection is easy to bypass. Viewer discretion is advised – Strong 6502 coding throughout the article! Link: Retro.Moe

How to Sell a Game in the 80s – It's a Pixel THING – Ep.#73

It’s a Pixel THING Youtube show talks about how the publishers used to sell their games back in the 80s: Cover art, magazine adverts and posters! In the 80s, and even early 90s, graphics weren’t, at all, the selling point of a videogame. Covers and adverts on magazines were!  Let’s take a look at some examples on how to sell…

ByteCellar – Have a Helping of 8-bit Holiday Cheer! (2015 Edition)

Blake Patterson has published on ByteCellar Vintage Weblog showing off his take on the best Christmas demos for several different platforms, including MSX, Atari ST, Commodore 64 and more. “I got my first computer, a TI-99/4A, on Christmas morning, 1982. I was 10 years old, and from that Christmas on, it was games and hardware I wanted Santa to leave…

'Good Game' TV Show Celebrates the Amiga Anniversary with Special Show

Released last October, the Amiga special GoodGame show tells the story of the Amiga in a very nice production. Good Game is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC). The feature goes over the main games that help make the Amiga the greatest game computer of that time (maybe even today!). If you haven’t watched…

Commodore Development Environment CBM prg Studio 3.6.0 has been released

Arthur Jordison has released the version 3.6.0 of his great Commodore all-around IDE which is, in my opinion, the best IDE for Commodore platform for Windows. New features in this version: General editing improvements (select to end, screen etc). Comment blocks. Debugger now shows effective address of next instruction. Assembler: Reporting of page boundary crossings for branching instructions. Choose character…

'Elves' Dreamland' – Amiga game for Xmas 2015

This is a lovely cute Xmas game (2D platformer) designed for Xmas 2015. The author, Nitta Mituaki, is a “Jet Set Willy” clone game collector, so this Christmas he send us this special gift which was created by map editor of “Jet Set Billy” coded Niilo Paasivirta. All graphics and music were made by Mituaki. To complete the game, you (Santa…