Category: Commodore News

WinUAE 2.6.1 released

2.6.0 bugs fixed: – OFS formatted partition hardfile didn’t mount. – Some AGA demos had horizontally duplicated graphics. – Direct3D hq2x shader filter did nothing. Other bugs fixed: – Reset didn’t fully reinitialize SCSI emulation. – A3000 SCSI emulation compatibility improved, original A3000 1.4 ROM driver hung during writing to the disk. New features: – Input panel Invert option added…

CSDb Latest Releases

Latest releases over at CSDb are as follows: Pieces of 8-bit, Flying 1, Daft Punk – Get Lucky (8 Bit – C64 Version), Vihma, Ecco the Dolphin, Androme X3 Theme and Quick Look plugin for CBM files V0.9.4b. Source: CSDb

WinUAE 2.6.1 beta 4

Beta 4: (possibly final) – Added new level between pre and post shaders (0 in GUI, selected by default) which works exactly like pre-2.6.0 versions. Some shaders (hq2x for example) requires input texture in original Amiga display resolution and output texture in final output resolution or result will be quite crappy. D3D h2x really works again. – Some on the…

WinUAE 2.6.1 beta 3

Beta 3: (Official will be out next week) – Direct3D hq2x shader filter should work correctly again. (2.6.0) – 68040/060 MMU mode address error stack frame fixed. (Possibly only debuggers need this) – 68030 MMU mode address error stack frame has correct format but it is not yet recoverable. (I don’t think address error recovery is used by any OS)…

TND News Updates

Latest news updates over at The New Dimension are as follows: HTML5 Flash game: Sheepoid Supernova Coming soon: Woolly Jumper Playable preview of Sheepoid DX Crystal Space: Roberto Ricioppo’s game “Crystal Space” uploaded to the website Website: http://tnd64.unikat.sk/news.html

BBB Live on SlayRadio with BozRetro!

Saturday, June 15, 2013 at 20:00 CET Boz – BBB – Boz is here again for another BBB – it’s a Saturday but it’s not an Early Edition this time! Your requests played in between the usual unintelligible mutterings from the English ex-pat. All aboard the Train-Wreck, WOO WOOH! Click here to tune in now!

WinUAE 2.6.1 beta 2

– Moved >2M Chip RAM merge earlier in boot process. Previous was too late and it broke early boot menu. (It sets reset proof resident positioned at the end of chip ram and if chip ram is not available early enough, exec assumes resident is invalid and ignores it). Now nearly complete unfragmented Chip RAM is available, even if booting…

gPng by Anders Persson

[youtube t_ZgYgbS-l4 nolink] Anders Persson has made a Commodore 64 game in c using cc65; the game is similar to Pong but mashed up with Shufflepuck. Anders wrote a full article about it over at http://andrsoze.blogspot.se The source code is also available on Github and you can download the d64 image here.

C64SD v2.0 Infinity – sd2iec becomes a TAP PLAYER (test-preview)

[youtube JNQWIXCgxLw nolink] Over on Manosoft’s YouTube page, he tests the C64SD v2.0 Infinity with the new ITS (Infinity Tap Sd2iec) module. The First SD2IEC to read TAP files!! Reads v1/v2 format tap files on all CBM machines including C16 and Plus4 (264 series) Works with the latest original version of SD2IEC firmware (original latest version) modded for ITS (by…

Slay Radio Live with kraxxultima!

Thursday, June 13, 2013 at 20:00 CET       kraxxultima – The Ultimate Crack   – Terrible name for a new show. But still, tune in and listen to a crazy swedish guy playing Amiga tunes and babbling continuously through your auditorial pathways. This is kraxxultima‘s very first live show on Slay Radio, so will not be a request…