Category: Homebrew Games News

Psytronik’s Organism and Legend of Atlantis in Final Testing!

Some interesting News has been posted by Trevor Storey today over on the Commodore 64/128 Facebook Group. Psytronik’s “Organism” and “Legend of Atlantis” are in final testing phase (99.9% complete). As with any C64 game on the Psytronik label, you “know” these games are gonna be awesome, and I’m confident you guys have been following the progress. For a final…

Gabriele Amore Releases Crazy Kong City Episode II, Saving Kong!

Gabriele Amore has released a new Speccy game called Crazy Kong Episode II, Saving Kong. The game is his entry for the ZX-Dev competition and was created with AGD (Arcade Game Designer). The game instantly reminded me of the 1986 Arcade title Rampage, a classic in it’s own right. However the gameplay is very different to Rampage, where you climbed and…

MojonTwins Release Source Code of MK2 – Game Engine for the ZX Spectrum

MojonTwins are well-known for their many great games for the ZX Spectrum and other “retro” platforms. It is excellent news for all homebrew developers out there that they decided to release the source code of their game engine MK2, a framework consisting of a modular engine programmed in C and a set of tools to make games for ZX Spectrum….

CBM prg Studio version 3.12 is out!

CBM prg Studio, by Arthur Jordison, is a complete IDE for Commodore development in both BASIC and Assembler. He just announced a new version containing very interesting new features! Assembler: SaveBlock directive. Repeat…EndRepeat directive. Improved IfDef directive. Start address can be a label. Screen Editor: New export options for assembly and BASIC programs. General: “Go to” dialog can now use BASIC…

TRS-80 Newsletter TRS8Bit releases BASIC one-liner collection

The long-running TRS8Bit newsletter has a special treat for its readers: a special edition containing a compilation of all BASIC one-liners published throughout the years. The free “package” contains a PDF with the articles that brought the one-liners and a DSK image with all of them ready to run! (although I personally think you should try to type at least…

Bobby Carrot, New ZX Spectrum Demake by Couvej

Bobby Carrot is a video game series developed and published by German company FDG Mobile Games. The series currently consists of five games, all originally developed for mobile phones. Couvej over at zx-dev-conversions.proboards.com has released a demake for the ZX Spectrum Dev Compo. Collect all the carrots while avoiding the spike traps, once you have completed this, head for the…

New Bomb Jack Amiga Remake, ‘Bomb Jack Beer Edition’, Coming to an Amiga Near You Soon!

Bomb Jack was released originally as an Arcade game way back in 1984 by Tehkan (known today as Tecmo. In the game your hero is Jack. Jack can can perform high jumps and float in the air. His goal is to collect all the red bombs on the screen. The game has enemies such as birds and mummies which, once…

Else We Get Mad, Homebrew for your Amiga Computer

Else we get mad by Alex Brown, Jojo073 and Estrayk is a new free Amiga game. The game runs on Amiga computers with 1 MB of RAM, with 4 levels to explore and fight, 1 or 2 players. A limited edition boxed version is also available to purchase. Download: ElseWeGetMad.lha Readme: de3.aminet.net Contact: amigawave@gmail.com Source: aminet.net

It’s 2018 And It’s Time For… Speccy Homebrew!

We are only a few days into 2018 and already the Speccy News has started flowing in! Today with have some new ZX Spectrum Homebrew releases to talk about, so without further ado, let’s get on with it! First up we have a new game called ‘Jilly’s Farm Volume 1’ by Bob Smith (Bob’s Stuff), which is an isometric title…

What’s next for the ZX Spectrum Next (including full computers shipping estimate)

There is a new update on the ZX Spectrum Next Kickstarter page showing everything that was accomplished so far, including all the help the community gave to the ZX Spectrum Next team to ensure the early problems with the boards were fixed. Now the question that we keep asking! How about the full computers? The final design of the case…