Category: Programming

BASIC 10-Liner Contest Deadline has passed. Time to check the 65 contestants

The BASIC 10-Liner contest is one of the “retro-related” highlights every year for the amazing creativity and technique presented by the contestants. This year is no exception, with nothing less than 65 entries, targeting several different platforms. Although the vast majority of the entries are targeting Atari and Commodore computers, there are some programs made for the MSX, Amstrad CPC,…

MSXdev, Now you can find all previous contestants games in one single place

With the announcement of the 15th edition of MSXDev, the team behind the contest seems to be willing to give us all extra perks that will make the 15th anniversary celebration even more unforgettable. They have created a page that lists all previous editions contestant entries. That means more than 140 MSX games for the MSX, all available as free downloads….

Valkyrie 3, The Night Witch, New game for the Commodore 64

The New Dimension has released another SEUCK-based game. Valkyrie 3, The Night Witch. With a rich background story, the game is a shoot’em up divided into aerial and ground missions. In the aerial phases, you pilot a Polikarpov Po-2 biplane named “Sasha”. At first, the plane is poorly equipped but it can be upgraded when you catch the power-ups that can show…

Steel Jeeg, A New Speccy Maze Shooter Released by Francesco Forte

Steel Jeeg is a new AGD game by Francesco Forte. There are many excellent Arcade Game Designer games out there, titles such as Monty’s Honey Run by Andy Johns, Foggys’s Quest by John Blythe and Ooze, also by Andy Johns. With a lot of time, effort and perseverance, you can create a really fantastic game using this engine. Most of…

Add the Plus/4 power to your Commodore 16 with Internal Function ROMs

Today I stumbled across this article written by Carsten Elton SØrensen. In the article he talks about his idea of adding function ROMs to the Commodore 16. Out of the box, the C16 supports only external ROMs. Internal function ROMs were an exclusive capability of its sibling, the Plus/4 which provided a built-in productivity software suite. The article, very technical, first starts…

ReactiveMicro announces immediate availability of Mass storage card for the Apple IIe and Apple IIgs!

  It was announced on the Apple II Enthusiasts Facebook group that ReactiveMicro has available its Drive/Turbo IDE Controller for only US$75. The ReActiveMicro Drive/Turbo IDE Controller is a Mass Storage Device that once installed in the Apple IIgs or Enhanced IIe acts like a solid-state Hard Drive using Compact Flash Cards. If you have a standard Apple IIe, the company also…

AppleCommander version 1.4.0 has been released

A new version of AppleCommander, a tool that manipulates Apple ][ disk images, has been released. The new version 1.4.0 brings the following changes: Updates: Migration from SourceForge to GitHub. This updates the boot code to point that out. AppleCommander would hang in an infinite loop if a directory wrapped in on itself. Fixed a filtering issue on Linux and…

Internet Archive creates LCD Handheld History Collection for you to play online

I remember when I was 13 years old and I’ve got my first wristwatch, a CASIO that had a shoot’em up game. The game was simple, but I spent so much time playing it that the watch battery had to be replaced sooner than I imagined. LCD games are unique on the way they are built, with pre-defined images that are…

Game competition MSXDev’18 in on and celebrating its 15th anniversary!

MSX is not well known in North America but is very popular in Japan, Europe, and Brazil. The hardware of the 1st generation is very similar to the Colecovision, and the games present great graphics and sound. To increase awareness of the platform as well as to bring new homebrew games, MSXDev organizers a competition every year and the results…

C64 Studio Version 5.6 Released

C64Studio 5.6 has been released, lot’s of new features have been added and fixed, see below. New Features Fix: Macro source info was using file name at calling location, not of the macro source location Fix: Fixed loading bug in ValueTableEditor, table with values was refilled but automatically cleared when loading tables without formula Add: making !media accept startindex/count optionally…