Category: Retro Computing History

Making a C64/C65 compatible computer in an FPGA – New updates!

Paul Gardner-Stephen has updated his blog about the development of his C64/C65 FPGA-based computer. He has been working on that for quite some time now, and it looks like it is progressing very well. On this new post, he explains the improvements and the planning of the new PCB, which will have, among other things, support for 1080p and cartridge support. The…

PC History, The 640K Barrier

I love the articles written by Jimmy Maher, the “Digital Antiquarian”! Being also the author of the excellent “The Future was Here – The Commodore Amiga“, Maher has been writing about computer (hardware and software) history for a long time, and you can find them all on his blog. This time around he published one talking about the IBM PC architecture, tackling…

Lunduke Hour – Using an Apple IIgs in 2017

Bryan Lunduke has published a video showing him challenging himself using an Apple IIgs. He explains that he won’t be using it for 100% of his activities, but for a couple of days during a 2-week spam, mostly to write texts, etc. It is an interesting take since Bryan is not a retro computer enthusiast like the rest of us….

The Maze, a program for the DTSS BASIC simulator

Programming like it is 1964 may be nostalgic, but in a modern graphics-oriented world, what sort of program can be written to run on a teletype? At Dartmouth College, the student most likely used BASIC for numerical analysis; however, I am more inclined towards something more entertaining. While games such as Pac Man are out, the BASIC and its environment are well…

Rare Italian Atari 8-Bit Game “I Beatles e il Papiro della Pace” by Lindasoft Cracked and Released!

Back in 2014  Fred Meijer, a collector that runs the website AtariMuseum, shared a video of a game on the Atari 8-Bit called “I Beatles e il Papiro della Pace”. This “loosely” translates to “The Beatles and the Papyrus of Peace”. The game was published by Lindasoft (Italy) in 1987. As you can see from the video below, the game shows…

The tale of how Gameboy’s ‘Kirby’s Dream Land’ was programmed without a keyboard

  It is pretty common to hear veterans bragging (or whining!) about how hard it was to develop in the early days, without enough RAM, or the Internet, or using a cassette as data storage, and so on. How about developing without a keyboard to type your program in? That’s what, apparently, Nintendo developer Masahiro Sakurai used to create the…

Victor Trucco answers questions about the ZX Spectrum Next

As the Kickstarter campaign goes, some backers and potential ones have raised a few technical questions about the ZX Spectrum Next, mostly related to the Wi-Fi, Realtime clock, and the Raspberry PI Zero. To avoid misunderstandings and help people deciding what model to get, Victor Trucco came out on Facebook to answer the most pressing questions. Will old software work…

ZX Spectrum Next “stretch goals” announced

It is typical for any Kickstarter project the existence of stretch goals. The idea is to either improve the product or give extra perks if the funding money passes the target goal for a good margin and reaches other targets values. When launched, we noticed that the ZX Spectrum Next didn’t have any stretch goal defined, which is not really uncommon,…

ZX Spectrum Next £250,000 target reached in only 34 hours

I was expecting that the Next would be a hot topic over Kickstarter and it would be funded, but I didn’t expect that to happen so quick. The project is fully funded already, which means they will get the money from all backers via Kickstarter. Since there are still 28 days to go, there are plenty of time to go way…

It looks like Nintendo is launching the SNES Mini this Year!

Eurogamer website has published an article stating that sources close to Nintendo confirmed a SNES Classic will be launched this year. Last week we published a post talking about the end of production of the NES Classic, and we even mentioned that possibility of a SNES! It seemed just natural that with the success of the NES Classic, Nintendo wouldn’t…