Category: Retro Memories
In 1987 Capcom, under the guidance of director “Akira Kitamura” released Mega Man on the Nintendo Entertainment System, sales were disappointing, to the point where a sequel was canned..until the developers within Capcom decided to produce the game in their own free time. And then on the 24th December 1988 Rockman 2 was released to the Japanese Public. And a…
Today I realized it is Vintage is The New Old birthday! It has been exactly six years since we registered the domain, which marked the beginning of ViTNO as we know today. The actual begin could be set in 2011, before my time, when Sarah also some other folks started a Commodore-exclusive website called Commodore is Awesome (aka awesome.commodore.me). Over…
The Digital Retro Park is one of the premier museums of digital culture. Falk Heinzelmann and Stefan Pitsch are the guys who started it all, and they’ve taken some time to talk to AJ and Joerg about the museum, as well as take us on a virtual tour while we’re all stuck at home! (interview starts at 10:05) https://scene.world/drp
The traditional Apple II enthusiasts summer camp is following the trend and moving the event to the virtual world. Although the event happens in July, the organizers rightfully decided to cancel the face-to-face gathering due to the current pandemic. Initially it was hoped that the world and national situation would be sufficiently improved by July that we could proceed as…
Has it really been forty years since Pac-Man first showed up? My, how time flies when you’re having fun (at the arcade). In honor of this milestone, another icon of the arcade era has returned. In 1981, during the height of the video arcade revolution, Bucker & Garcia released the now-iconic single Pac-Man Fever. The song was followed by a…
Back in 2017, I was pretty excited about the ZX Spectrum Next crowdfunding campaign and the whole idea of the modern retro computer. However, I remember to tell people that the “Next” part of the project wasn’t that interesting to me. As a “purist” retro collector, I didn’t care too much about a modern computer with modern capabilities but with…
ArsTechnica has posted a video where Jordan Mechner talks about the development of his most successful game, Prince of Persia. In the 20-minute video, he shows some interesting bits of the development process when he was a college student, including the famous technique to design the human-like animation for Karateka and Prince of Persia and tricks used to make Prince…













