Millie and Molly Meet Malicious Monsters is an upcoming Commodore 64 game by Carleton Handley (code), Saul Cross (graphics) and Hans Axelsson-Svala (music). In it’s early development the games title was temporarily named “Catrap (Pitman)”. Many Game Boy fans will be familiar. Catrap also known as Pitman in Japan, is a puzzle-platform game originally developed for the Sharp MZ-700 computer…
Some interesting News popped up on Twitter recently regarding a website that is at least New to me. “Tiny Emus” has a lot to offer the on-the-go Retro Gamer. Perfect for someone who doesn’t have the time nor the patience to mess around fiddling with emulator settings. Visiting the website, you will be presented with a full page of games…
They say imitation is the sincerest form of flattery and if that’s the case, 1996’s Wendetta 2175 is the SHUMP equivalent of a decent cover band, it hits all the right notes, but you’ve seen it all before. However, being the bastard child of Team17’s Project X and Super Stardust is not necessarily a bad thing, especially when the small…
ZX Parachute is a new game for the ZX Spectrum developed by Carles Oriol that follows to the letter the Nintendo Game & Watch game device released in 1981 where you control a boat that has to prevent parachutists to fall into the water infested by sharks. The boat can be moved left or right but can only be in…
We’ve wanted to build a ViTNO community for supporters of our site, as well as friends and fans of the retro computing scene for quite some time. Sadly, as cool as a Teletype or BBS might have been, even vintage computing enthusiasts need to move with the times, so instead we welcome you to join our very own Discord server!…
I believe everybody, even outside of the ZX Spectrum community, knows about Jonathan Cauldwell’s Arcade Game Designer (AGD), a game engine that lets you create professional-looking games for the Speccy and Amstrad CPC. Not long ago the Dragon and CoCo community were blessed by a converter tool that helped to bring nothing less than 219 games made with AGD to…
As you can probably see by now, we are tweaking the home page a little bit, completely removing the left panel and moving some of the important things that used to be there to the right panel. Our objective is to give the main content (pages, articles, etc) more space and make it ready for more upcoming features that we…
















