I’ve been dedicating some of my time learning about Atari 8-bit programming mostly through old Atari books you can find all over the Internet and they are a very good source of information for sure! However, it is nice to see that there are some modern efforts to keep the subject fresh and up to date. One of the most…
R-Type was published in 1988 by Electric Dreams Software for the ZX Spectrum 48k, and they made an excellent job with it. However, due to the hardware and memory limitations, the game was released without music, which was a big part of its frantic gameplay. This weekend, a new mod for the classic game was released trying to close the…
Prince of Persia is probably one of my favourite games, and one of the most frustrating as well, mainly when you fall on those spikes after not getting the perfect timing for the jump. Although it was initially developed for the Apple ][, which shares the same CPU, the 6502, the game was never released for the Atari 8-bits. With…
For a number of years now, Commodore Amiga gaming enthusiasts have long been looking over at the Commodore 64 scene, envious of the volumes of new titles being released for the machine on an almost weekly basis But 2019 has been a watershed year for the Amiga. Not only has it seen a marked increase in the number of new…
The Museum of Soviet Arcade Machines is a Russian private institution that has the objective of keeping a collection of arcade game machines in working condition in a permanent exhibit in Moscow where the visitors can not only see them but also interact and play with the more than 200 machines. As part of the ticket, the visitor receives a…
This is the second part of the interview with Randy Linden, featured on the Retro Hour podcast episode 190. Read the first part here. Bleem! Retro Hour: Well, when did you get this kind of stroke of genius to run PlayStation games on the PC. How did that start? Randy Linden: I was just thinking one day about what to…
Retrocomputing and the maker movement has a close connection. The curiosity, innovation and tinkering spirit are present in the Raspberry PI (and others) community as much as it was present during the dawn of the personal computing era. To confirm that even more, the recently released issue 88 of The MagPI features many articles about retrocomputing and retrogaming. The magazine…
Introduction The awesome Retro Hour podcast, on its episode 190, featured a very long chat with Randy Linden, a seasoned developer who is responsible, among other things, to bring Dragon’s Lair to the Amiga, DOOM to the NES and also the creator of Bleem!, a PlayStation emulator for PC. I’ve found Randy so interesting to listen to, and his contribution…
It was announced on November 25th, that Rebellion, creators of the Sniper Elite Series (which I played them all!), acquired The Bitmap Brothers brand and portfolio, and plans to bring the classics to the new platforms as well as release brand-new games based on the beloved licenses. Described as “Gaming’s first rockstars,” The Bitmap Brothers were responsible for what many…
New entrant to the retro game publishing scene, Bitmap Soft have been busy signing up game titles to release to the market in physical cassette format. In addition to their launch titles – All Hallows (ZX Spectrum) and Chronicles of Nanako (Amstrad), Bitmap Soft have announced that they will be making available the following titles: Cousin Horace (ZX Spectrum) Gluf…















