New PC Engine & Game Boy Cover Album Released

Deflemask is a popular tracker when it comes to replicating chip music, and we’re seeing a lot of great covers for various systems. This new album, ‘Best of Michirin Vol 1’ by (you guessed it) Michirin, covers a range of tunes in both PC Engine and Game Boy sound. Tracks include Quartet, Thunder Force IV, Misty Blue (Yuzo Koshiro if…

‘Break Free’ – New game for the TI-99/4A in Cartridge

It has been released ‘Break Free’, a new game for the TI-99/4A developed entirely in GPL Assembler. The gameplay is similar to Arkanoid/Breakout, but with a small difference: to pass the level, you are supposed to break only enough bricks to find the key that you let you get out, but not all of them. The game has six levels, the…

Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games

Gamasutra website has published an interview with John Romero about TEd, a tile editor that was used to build many games from the past (including Wolfstein,Commander Keen, etc). The article is the first of a series that will try to cover iconic game development tools. In recent years, retrospectives of classic games have been well received at GDC, but there have…

CoCo Cross Development, part 3

See also: Part 1 and Part 2. Previously, I presented a simple way to write 6809 assembly code on a modern computer, compile it there, then load it in to the XRoar CoCo emulator as a BASIC program. (That last bit makes much less sense when I read it back.) Today, let’s look at moving files back and forth using disk…

Retromania held Retrogaming Party in Portugal

The Retrogaming  Party happened last January 13 and 14 in Portugal. Result of a partnership between Retromania website and ISPGaya, the event was divided in two days to serve two different publics. One day was dedicated to the ISPGaya students, who had the opportunity to get in contact with the most important and iconic machines from the 80s and 90s. The second…

Wednesday Retro Gaming News Updates

You may of noticed a slight decline in regular Retro Gaming News updates over the last week, this is due to the dreaded flu. Thankfully I am recovering albeit slowly and the daily posting of News will continue as normal soon. For now though, I will do a quick highlights post, some interesting stuff I have found on the mighty internets…

AGD (Arcade Game Designer) Initial Setup

Hi everyone, with two games under my belt I thought I would share a few things I’ve learned that the new AGD user should be aware of when making games that will save you a lot of pain and time. In this initial post I’ll go into what you need to do to get up and running with AGD…At the…

Hackaday: A Full Speed, Portable Apple //e

Hackaday has always being a “friend” of retro-computing with many articles pointing to cool projects related to the computers of the golden age! Today, they are showing off a portable Apple IIe created by Jorj Bauer, which include a tiny keyboard, a TTF screen, SD card support, all powered by the microcontroller development board Teensy 3.6 equipped with an 180 MHz ARM…

CoCo Cross Development, part 2

See also: part 1, part 2 and part 3. Previously, I demonstrated a simple way to write a BASIC program on a modern computer and then load that program in to a CoCo emulator. This time, I will discuss doing the same thing with 6809 assembly code. Tool Time When it comes to compiling CoCo-compatible 6809 assembly files on a…

Horace will return in this adaptation of a Vic-20 game

Everybody loves Horace, even if nobody is sure what he is. And he’s set to return in Horace in the Mega Vault, a fan-made game in development by Sunteam. It’s an ‘adaptation/expansion’ of Mega Vault, an Imagine title for the Vic-20 where you had to dodge the traps while collecting food and the master key to escape. This version will…