Tag: retro-programming
Not too long ago, I decided that I wanted to finally “get serious” with 8-bit programming. I love podcasts, so I went looking for a retrocomputing podcast that focused on programming. Other than the short run of Next Without For, I couldn’t find anything out there. OK, it may be that my Google skills just aren’t that good, I don’t…
Subreddit RetroBattlestations is promoting another BASIC Month. This time around, the idea is to run the BASIC program Terraspin, a Turtle graphics type program created for the contest. The contestants will have to type in the program on any retro computer that runs BASIC and post take a picture of it running. The rules state very clearly that screen only or emulators are…
The feat is fairly old, from 2008, but Hackaday has published an article about it today. Joshua Bell, the author of the Apple’s VNC client, shows a video streaming Second Life (!!!!) from a Windows XP to the Apple IIc over a 115kbps serial connection. If you haven’t seen it, or if you don’t rememeber what Second Life is (ba-dum-pump chsh!), check…
Ricardo Quesada has a blog where he talks about Commodore. He has published an article that might interest the developers and potential hackers to improve that old C64 game. He talks about a tool called Radare. Radare is an open source portable reversing framework that can do many things, among those things it can disassemble 6502 code. This is the…
VIC-20 Denial user ‘litody’ has released a very nice version of the classic Minesweeper. He has develop it as the way to learn 6502 programming. The game is no different than any other minesweeper, which is really a good thing, as the idea is to remake a classic game. You can try it in your emulator or VIC-20. You can download…
Yes! Another brand new C64 competition hosted by TND. This time it’s another SEUCK compo, but this time round the competition supports the Sideways Scrolling S.E.U.C.K editor by Jon Wells. The idea of the competition is simply to create your very own top quality, C64 Sideways scrolling shoot ’em up, with cool graphics, sfx and ideas. So then, do you feel…
Microsoft UK Developers Blog has published a nice article discussing how the Commodore 64 and Amiga were important to breed a new generation of developers. “Although the C64 could perform functions such as word processing and spreadsheets, it was the games that it really became known for. This was because it saw indie software developers as an opportunity, rather than…
I have found this blog by Ricardo Quesada, who had developed for the Commodore between late 80’s until 1993. He makes a comparison of what he would use to code for the machine back then, the resources he had available like books, BBS, etc. with what is available today. It is incredible how things have changed since then, and how…