Tag: sinclair
You may have been wondering where I have been these last few days, well.. as some of you know, July 2nd was my birthday, you may have seen the ZX Spectrum Next cake my boyfriend made me (If not check the ZX Spectrum Next Facebook Group or @CommodoreBlog Twitter). I usually do a day trip to the coast on my…
John Blythe (Foggy’s Quest) has started on a brand new AGD platformer project called ‘Circuitry’. The game is a Manic Miner style single screen platformer, and it is looking gorgeous! Help Nan O’Bot find the fragments of usable code from an infested mainframe. Watch out for corrupted machine code and power surge imps! Ride the I/O Ports through the system…
Jim Bagley has released some new interesting News regarding info about game loading screens on the ZX Spectrum Next and a New Game! Jim wrote: A quick test to see what some new loading screens could look like :) these were just some ST loading screens quickly resized to 256×192 and put into Spectrum Next palette. Let me know what…
Designed with the Vega+ and Vega in mind, this is another “trademark” game design oddity. Give it a play and see what you think. If you liked Coracle, Albatrossity and Battery is not Precluded, this might be your next favourite game. :) Download: jubbles.zip Source: worldofspectrum.org Website: spanglefish.com/egghead/
Ok this is pretty damn cool, and we all love dizzy :) “It’s an official 30 years anniversary of Dizzy games! We are glad to present a new long-awaited remake of Crystal Kingdom Dizzy, being developed during several past years. * New original 50 FPS engine, written from scratch * New original graphics, inspired by Amiga version * Unbelievable loading screen…
We have been spoilt with many awesome new AGD (Arcade Game Designer) games these past few months. Andy Johns awesome releases, Monty’s Honey Run, Temple of Lost Souls and not so long ago the great Ooze, as well as Foggys Quest by John Blythe and many more. All fantastic games with much time and thought put into them. And so the trend continues with…
Globus is a new ‘old’ release by Paco Lafuente. The game was developed between 1986 and 1987 and was unpublished until recently. The game looks a lot like Pac-Man minus the collecting of pills. Instead you have to try and get to the left side of the screen, collect your energy charge and make your way to the right side to discharge without getting…
2077: The human race has stripped the planet clean. All power is now supplied by a single conglomerate – DCR Inc. Renewable energies were not enough to cope with demand. Nuclear energy became mainstream and a new isotope was identified and quickly introduced into production. By the time DCR realised the danger it was too late. The single test station,…
Well, where can I start, it’s been a long ride, Andy was very kind enough to send over various beta versions and then a full version of Temple of Lost Souls, and we spent some good time before release day, play testing the game and discussing ideas and such. Fortunately we found no bugs, and now the game has been…
As long as no major bugs are found between now and then, I will be releasing Monty Mole and the Temple of Lost Souls this weekend. I’ll post in the various groups but the initial download will be from my dropbox and from there if people want to host it they can. Cant wait to share this game with you…















