Tag: textadventures

PunyInform Coding 3: Daemons and Describing Objects

PunyInform

In this tutorial we use daemons to implement a microwave oven that can heat food and a plate of spaghetti that cools off over time. We also explore techniques to describe objects.

PunyInform Coding 2: Objects and Actions

PunyInform

PunyInform is a tool for writing text adventures for 8-bit computers and newer computers alike. If you have already installed PunyInform and gone through the PunyInform Coding 1 tutorial, the time has come to learn more about objects and actions. This tutorial goes through the different parts of a simple game where there are two puzzles to be solved, you can score…

PunyInform Coding 1: The basics

PunyInform

PunyInform is a tool for writing text adventures for 8-bit computers and newer computers alike. If you have already installed PunyInform, it’s time to start coding your first game. This tutorial will walk you through the first steps of writing a text adventure using PunyInform. The complete source code of the example game can be downloaded from this folder. I…

PunyInform, a new library for writing text adventures for old computers

PunyInform

PunyInform is a library for the Inform 6 programming language, to make it easy to create simple or advanced text adventures which will work well on 8-bit computers like the Commodore 64, Amstrad CPC, Apple II, Spectrum +3 etc. PunyInform was first released on July 5, 2020. The rootsThe Inform programming language, compiler and standard library were developed by Graham…

PunyInform: Installing the tools and compiling a game

PunyInform

I’ve given a brief introduction to PunyInform, a new library for writing text adventures for 8-bit (and other) computers. Now, let’s have a look at what you need to download and install to start writing a game using PunyInform. For this article, I will be using Windows, but you can also use PunyInform on Mac or Linux. Step 1: Install…

Ozmoo goes C128 and Plus/4

Screenshot of Ozmoo playing Borderzone on C128

Ozmoo Release 5 is out. Ozmoo is a Z-code interpreter (a program to play text adventures which use Infocom’s game format). The first version of Ozmoo was released in December 2018. It was written to produce playable games for the Commodore 64. Now, with Release 5, support has been added for Commodore 128 and Commodore Plus/4. Games built for the…