Category: Amstrad CPC

The making of Baba’s Palace – 2017 CPCRetroDev Winners tell the story behind the game development

Baba’s Palace won the last edition of #CPCRetroDev and the victory was well deserved. If you play the game (you gonna play it!), it is fair to say that if it had been released in the 80’s, Rafa Castillo and John McKlain would be swimming in a pool of money because the game would’ve sold a lot! When playing the game,…

Reidrac’s Dawn of Kernel promises to be one slick shoot ’em up for Amstrad CPC fans!

Amstrad CPC fans will soon have cause to celebrate since we learned that  Juan J. Martinez (Reidrac) is hard at work on his latest project, The Dawn of Kernel, along with artistic contributions from Dylan Barry (loading and title screens). Set in the reaches of outer space on planet K3E-NL, disaster strikes when the outbreak of a computer virus manages…

AYGOR (AY Great Original Resource) Website

AYGOR (The AY Great Original Resource) is a website by Marek Wolfgang Argent, which contains .ay files specifically with only proper author names, song titles and playing time. No tracker modules, no tape, snapshot and other work files. The music is from ZX, CPC and SAM Coupe. Marek plans to expand the .ay standard to other machines with Z80 as…

Duck Out, Speccy/MSX Port to Amstrad CPC Released!

Way back in May 2015 we announced a new game port called Duck Out (2D side-scrolling beat’em up). Duck Out was first released for the MSX and ZX Spectrum in 1989 by Dro Soft. The player controls a cartoon duck with a frying pan, who escapes from a restaurant and heads to the local park to meet his date with…

Amstrad CPCRetroDev game compo submissions deadline has passed. Get ready for the show!

CPCRetroDev 2017 submissions deadline was October 31st and a total of 29 entries made on time for the game development competition for the Amstrad CPC 464. The jury is now working hard to analyze and judge all the awesome games and getting ready for the award ceremony that will be held on next Friday, November 10th, around ~19:00h (CEST time). The…

Batman Group Shows off Horizontal Scrolling with a New Mario Demo on the Amstrad CPC!

While flicking through Twitter this morning, I came across a short video by Batman Group posted by Jose Maria. The video below shows an interesting Mario demo with a clear example of horizontal scroll on the Amstrad CPC. We can see how the character moves smoothly along the small designed stage. Obviously, at present it is nothing more than a proof of…

Amstrad CPC development library ‘CPCtelera’ version 1.4.2 has been released

CPCtelera is a C library for cross development for the Amstrad CPC 464, which also includes a set of tools including a tracker, image editor, Visual Studio code support and more. The version 1.4.2 has been released just in time to be used in the Amstrad CPC Game Development competition CPCRetroDev’17. Features included in this release: Updated SDCC compiler from version…

Amstrad CPC 464 Game competition ‘CPCRetroDev 2017’ is on. Money prizes included!

CPCRetroDev 2017 game development competition has been launched and is accepting games developed in any language for the Amstrad CPC 464. The winners will be getting 1,100€ in prizes, split into different categories: PRO, Universidad de Alicante students only and Special Mentions. The contest is organized by the Department of Computer Science and Artificial Intelligence of the University of Alicante,…

Amstrad CPC Preview Version of Pinball Dreams, New Nightmare Table Graphics Update!

Back in October 2016 we announced the release of the Amstrad CPC version of Pinball Dreams by Batman Group. Today we have some interesting News from “Rhino” over at cpcwiki forums, showing a new preview table update called “New Nightmare”. Just like “Steel Wheel” and “Beatbox”, this new preview is looking fantastic!, we can’t wait to give it a spin! It will…

Basic 10Liners 2017 Results – You won’t believe what can be done in only 10 lines!

The 2017 10Liners contest is over. With 64 entries, this year contest is a staggering success. There are games for Atari, Commodore, MSX, Apple II and Amstrad and the quality of them is really impressive, considering how restrictive is a BASIC program in only 10 lines! But creativity wins! Here is the first 3 on each category: PUR-80 – Maximum of…