Category: Computers
Table of contents Part 1 – Hello World! Part 2 – Graphics Part 3 – More Variables, Memory and Pointers (ugh!) Part 4 – Using VSCode and Action! with syntax highlighting Part 5 – Modularization and Distributing your program If you are following this series of articles, you could be thinking right now: “What a jump! From a Hello World…
The Shadows Of Sergoth is a new Amiga dungeon crawler in a first-person view. It is based on the 2018 Amstrad CPC 6128 game by Christophe Petit & Kukulcan. Double Sided Games has released a playable demo for us to try! The game is been developed for the last 18 months by Colin Vella (code), Ten Chu (graphics), and Mike Richmond (music and…
The MSXDev’20 has come to an end and, once again, presenting amazing games for the MSX. This year there were 21 participants with a wide variety of genres, from platforms to shoot’em up’s. This year’s competition focused on the MSX1 machines with its original configuration when it came out, which follows this specification: CPU: Zilog Z80 running at 3.58 Mhz…
Treasure Island Dizzy is a game released in 1988 by Codemasters. Developed by the Oliver Twins, the game was initially released for the ZX Spectrum and followed versions for many platforms: Amstrad CPC, ZX Spectrum, Commodore 64, Amiga, Atari ST, NES, Amiga CD32, Windows, and Atari Jaguar. As you can see, the Plus/4 is not in the list! Don’t sweat!…
Our own @CommodoreBlog on twitter tagged me about this game and I am glad I saw it! If you like Lemmings, you gonna love Planet Balls. In this new puzzle game for the Commodore 64, your job is to guide the balls to the exit of each level either adding or removing blocks. The game has even a back story:…
My first computer ever was a TRS-80 clone called JR Sysdata which I, like many of us, regrettably sold when I wanted to upgrade to something else. Today this Brazilian clone is rarer than flying cows and worth a good amount of money. Of course, we are here not to talk about childhood computers but about cross-development for the TRS-80…
The mysterious Apple II hacker and software preservationist 4AM has announced via his Twitter account that a new pre-release version alpha 4 of the upcoming Total Replay v4.0 is available now on Internet Archive. This new version fixes some issues found in alpha 3, like the use of a CFFA3000 on IIgs and VidHD on IIe. It also adds more…
The macOS emulator for Atari 8-bit computers has been updated to version 5.3.0. Among the many changes and improvements, the most notable one is the update of the emulator core, using Atari800 4.2. The last core update happened more than eight years ago. The UI has also new features that the users were longing for so much time, like continuous…
Habitat, and its final version Club Caribe, was one of the world’s first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about…
My only participation in game development contests happened a few years ago in the BASIC 10-liner, where I managed to a very low score – the game wasn’t that good, to be honest. Despite that, this is one of the topics that most interest me. The interest comes from reasons. One is my thinking to try again to participate in…
















