Category: Interview

Scene World Podcast Episode #66 – Valerio Cannone

Valerio Cannone is a hardware developer known for repairing vintage arcade machines in his spare time. Valerio shares some of his knowledge with Joerg, and gives us some insight into his history, what drives him, and why keeping vintage arcade machines functional is important in the 21st century. (Interview begins at 8:40)

Preview: ViTNO chats to Paul Nicholls about miniMIKE, a new game for the C64

The number of new games in development for the venerable Commodore 64 never ceases to amaze, and Paul Nicholls, otherwise known as Syntax Error Software, is entering the fray. Ostensibly a flick-screen collect ’em up, miniMIKE combines free-running, wall-climbing action, mixed with platforming elements. Despite being being relatively limited at this stage, we were impressed with the (very) early preview…

Scene World Podcast #65 – Andrew & Rob Hewson

Hewson Consultants! Who doesn’t know them! (Later renamed to #21stCenturyEntertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing #HyperSentinel on the Switch before and currently working on Kickstarting their new game…

Scene World Podcast Episode #63 – The Retro Hour with Dan Wood and Ravi Abbott

Dan Wood and Ravi Abbott host the amazingly popular Retro Hour Podcast, as well as having awesome YouTube channels of their own. AJ and Joerg talk to them about how they do it, keeping retro fresh, and we trade some fun podcasting stories. (Interview starts at 24:50) https://scene.world/retrohour

Scene World Podcast Episode #62 – Rad Rodgers RE – Ion Maiden – Wrath!

Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games: – Rad Rodgers: Radical Edition – Spiritual successor of “Commander Keen” with extended extras, and more characters to play…

Scene World Video interview with Christian Spanik – Part 5 – Working at Data Becker

In part 5 of our interview series with computer media pioneer Christian Spanik, we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker…

Scene World Podcast Episode #60 – The Guru Meditation!

Amiga Bill and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the #Amiga scene’s most beloved and visible institutions. AJ Heller and Joerg Droege sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00) https://scene.world/guru

Scene World Video interview with John Romero

John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump’n’run series “Commander Keen” In this interview he talks about his history in the video game industry, how he happen to design the games he did, working together with other industry legends like Bobby Prince…