Category: Interview
The number of new games in development for the venerable Commodore 64 never ceases to amaze, and Paul Nicholls, otherwise known as Syntax Error Software, is entering the fray. Ostensibly a flick-screen collect ’em up, miniMIKE combines free-running, wall-climbing action, mixed with platforming elements. Despite being being relatively limited at this stage, we were impressed with the (very) early preview…
Hewson Consultants! Who doesn’t know them! (Later renamed to #21stCenturyEntertainment), we talk to Andrew Hewson who started all this and talk about the good old times, as well, as talking about what Rob Hewson does nowadays as an Indie videogame developer and publisher with Huey Games, releasing #HyperSentinel on the Switch before and currently working on Kickstarting their new game…
Even in 2019 firepower matters still! Our retro gaming expert Andrew and Joerg spoke to Frederik Schreiber (Vice President of 3D Realms + Managing Director of Slipgate Studios) and Mike Nielsen (President + CEO of 3D Realms) about their latest games: – Rad Rodgers: Radical Edition – Spiritual successor of “Commander Keen” with extended extras, and more characters to play…
In part 5 of our interview series with computer media pioneer Christian Spanik, we talk about how it was to work for Data Becker. A lot of stories to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. We also talk about the expansion of Data Becker…
Amiga Bill and Anthony Becker are, together, the creative force behind The Guru Meditation, one of the #Amiga scene’s most beloved and visible institutions. AJ Heller and Joerg Droege sit down with them for a wide-ranging conversation about the modern Amiga scene and how they produce their brilliant content. (Interview begins @ 24:00) https://scene.world/guru
John Romero is one of the most famous computer game designers, most known for his 3D Ego shooters like Doom, Wolfenstein 3D, Quake, and the jump’n’run series “Commander Keen” In this interview he talks about his history in the video game industry, how he happen to design the games he did, working together with other industry legends like Bobby Prince…
AJ Heller and Joerg Droege talk to Richie Knucklez who is very famous for his Donkey Kong-Off Arcade Competition events, his skills in repairing Arcades to make them look again like new from factory, and his strong bounds with good old Twin Galaxies, when Walter Day still ran it. We cover everything about arcades in this interview, Twin Galaxies, high…











