Category: Interview

Scene World Podcast Episode #96 – The Retro Gaming Scene in Venezuela with Pedro Planas

Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to…

Scene World Podcast Episode #95 – Mechanical Pinballs with Hagen Krentz

Audio and podcast page to this episode: http://scene.world/hagenkrentz Hagen Krentz is a man who knows mechanical pinball machines a lot. He is also a co-founder of the For Amusement Arcade & Pinball Museum in Seligenstadt, Germany.Furthermore, he also used to work for the movie industry in the 90s. Join AJ and Joerg as they listen to the tales and stories…

Scene World Podcast Episode #93 – Revisiting NeoHabitat with Randy Farmer

Habitat, and its final version Club Caribe, was one of the world’s first MMORPGs: an immersive, graphical, virtual world populated by C64 users in real time through the Quantumlink Network. Randy Farmer is one of the original architects of that world, and he remains involved in maintaining the project to this day. He joins AJ and Joerg to talk about…

Scene World Podcast Episode #92 – MINBEKKER

Min and Mina Bekker have it all: an enormous YouTube following, two awesome game releases, and even an amazing love story to tie it all together. Now, they’re sitting down with AJ and Joerg to discuss their games, Black Bekker and Takelshin, how they got to be where they are, and what drives them forward. (Interview begins at 26:22) https://scene.world/minbekker

Scene World Podcast Episode #91 – From Vultures to Vampires with David Pleasance

David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He’s also the author of “Commodore – The Inside Story”, which detailed the internal workings of Commodore during its waning years. He’s following this book up with a look at the Amiga: “From Vultures to…

Scene World Video Interview with Holger “Harvey Dent” Weßling

Holger tells us about his time publishing and writing books and software for the Amiga under Data Becker and later on other publishing houses. He talks a lot about the atmospheres and little stories and background about the times of computer book / software publishing in the 90s and throughout his book publishing today including the books for the C64…

Scene World Podcast Episode #88 – Digital Retro Park with Stefan Pitsch and Falk Heinzelmann

The Digital Retro Park is one of the premier museums of digital culture. Falk Heinzelmann and Stefan Pitsch are the guys who started it all, and they’ve taken some time to talk to AJ and Joerg about the museum, as well as take us on a virtual tour while we’re all stuck at home! (interview starts at 10:05) https://scene.world/drp

Scene World Podcast Episode #86 – Johan Grip and the C128 Neo!

In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40) http://scene.world/c128neo

Scene World Podcast Episode #83 – Intellivision!

Intellivision was one of the absolute pioneers in the video game industry, starting all the way back in 1979 with the original Intellivision console. Now in 2020, they’re back with a new console called the Amico, which promises to rekindle some of the actual fun that video games used to be. AJ and Joerg talk to Intellivision CEO Tommy Tallarico…

Scene World Podcast Episode #82 – Welle:Erdball

Welle:Erdball has been making music for almost 30 years, and the Commodore 64 has been an integral part of their unique sound since the beginning. Joerg and AJ talk to W:E members Honey and MissMoonlight about their musical process, what it means to them to be able to create art at this level, and the importance that the C64 plays…