Category: Commodore 65

VCF East Exhibitor Registration Opens

VCF East Exhibitor Registration Opens

VCF East 2025 Exhibitor Registration is open: https://docs.google.com/…/1FAIpQLSedyn…/viewform… The show will be April 4-6 in Wall, NJ @ InfoAge Science and History Museums Check the web page for updates over the next few weeks https://vcfed.org/events/vintage-computer-festival-east/

Scene World Podcast Episode #157 – Robert Neal’s RetroRGB

RetroRGB is THE portal to learn all about how to get the picture the best way out of such retro consoles to your modern TVs! Robert Neal is the master behind behind this portal which is the go-to address for console info of all kind as well, thanks to its extensive Wiki which is a whole database, YouTube videos, podcast…

CBM prg Studio v4.0.0 – Major release of one of the best development tools for the Commodore machines

I’ve been a big fan of CBM prg Studio since I started using it back in 2013! It is an all-around IDE that allows you to develop programs for multiple Commodore machines, using either BASIC or Assembler. It includes the code editor, debugger, and design tools for sprites, characters and screens. It even includes a basic SID editor! I am…

You can now pre-order your Mega65! And get it by the end of the year!

It was announced today via email that the Mega65 is available for pre-order at the Trenz Electronic webshop http://trenz.org/mega65. The price tag is €666.66 or USD 742 plus shipping. The price might scare some as it is not cheap, but based on the dev kit sold some time ago, I am actually surprised it is below 700 Euros. During the…

CSDb “Only Sprites” Competition – Your chance to win a MEGA65 DevKit!

When I interviewed Paul Gardner-Stephen last June, one of his answers mentions the importance of the community for the project. He specifically said: Yes, we really want a strong community. That is central to everything. A lot of it will grow organically, but we are also thinking about some competitions. We also hope that the demo competitions will soon have…

Scene World Podcast Episode #91 – From Vultures to Vampires with David Pleasance

David Pleasance is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He’s also the author of “Commodore – The Inside Story”, which detailed the internal workings of Commodore during its waning years. He’s following this book up with a look at the Amiga: “From Vultures to…

Learn all about the MEGA65 – Exclusive interview with the head of the project, Paul Gardner-Stephen

For the past few days, we’ve talked a lot about the MEGA65 here and on Twitter. The reason is the start of the pre-sale for the machine Dev kits. When you read this article, the first 100 units will be likely sold out, but the interested in the project sky-rocketed and more people want to know more about it. To…

MEGA65 – The most expected C64 successor will have a developer kit available for pre-order on June 18

The MEGA – Museum of Electronic Games & Art has announced that the first batch of development kit of the MEGA65 will be ready for pre-orders next week at Trenz-Electronic. This is a limited run aimed at developers who want to participate in shaping the final machines, which are expected to be released in 2021 or want to start producing…

With a single £40,000 donation, Mega65 is closer to become reality!

With a myriad of Kickstarter campaigns, ones successful, others not so much, the retro computer enthusiasts grew weary of them and are thinking twice to back new projects. This is unfortunate because KS is a legitimate way to fund a project that otherwise would never see the light of the day. Being one of these projects, the Museum of Electronic…

A new version of the Mega65 DevKit is presented, many questions answered!

The Mega65 (a C64/C65 compatible computer) team has announced on its website a new version of the DevKit, which is a version of the Mega65 aimed for developers to create programs for the machine and make them ready for when the final product is released. The board was lowered to leave more room for cables and programmers which required for…