Category: Commodore News

New Amiga Game ‘Lumberjack Reloaded’ ready for pre-order

In Lumberjack Reloaded you are eh….. a lumberjack that has the task to cut the trees while avoiding to branches that are coming in your direction. The premise is simple but the video below shows a clever game with cute graphics and catchy soundtrack. The game is set to be released in July but you can pre-order it now for…

Realms of Quest V, a RPG for Commodore VIC-20 is Under Development

It was announced by its developer, Ghislain de Blois, that his new game for the VIC-20, Realms of Quest V is under development and he hopes to finish it soon. The game looks pretty ambitious for the VIC-20, but based on the developer’s blog posts, it seems to be coming along well. On his words: 32K RAM expansion required (lesser expansion modes…

Testing the MEGA65, and remembering the thrill of the first Commodore 65

We’ve been publishing many posts about the MEGA65, the FPGA-based Commodore 65 that is in development for the past 2 years or so. Today, there is a big update on the development blog, showing the latest PCB being tested, loading the C65 firmware, and being tested with an authentic C65 keyboard! It is also nice to see Paul going down the…

Aaron White, CMAP & CiA Group Release “A Pain In The Chip”, A Fantastic New Amiga Music Disk!

Aaron White has sent over his latest Amiga chiptunes music disk, titled “A Pain In The Chip”. All tracks were created by Aaron White, CiA Ocean logo is by Retrograde of CiA Group. (with a few edits by Kitty for this Release). Download from the link below and crank up the tunes! :) Download: pain_in_the_chip.adf (A1200) Twitter: @aaronub4t

Byte Cellar shows retro machines accessing BBS’es via Internet with the new WiFi232

Blake Patterson has published a blog post and a demo video about a new device that a lot of people in our retro community have been talking about: the Wifi232, an inexpensive device that lets you BBS the way it was meant to be done, on hardware from the golden age of the Bulletin Board System. Since the device connects…

AmiKit X, Your Modern Retro Experience

AmiKit X, the 10th long-awaited major update to a well-known emulation package, was recently released. Originally developed as the main operating system for A.L.I.C.E. (A Laptop Incorporating Classic Experience), it is now available for the broader audience of Windows and Mac users. Besides an interesting “Rabbit Hole” feature enabling you to launch Windows or Mac applications on emulated Amiga desktop,…

Video Meanies, New Commodore 16 Remake by PJG Developments

The Commodore Plus/4 was my very first computer, many awesome games have been released for this system despite it generally being a flop for Commodore. As well as specific Plus/4 only games, this computer was also capable of playing Commodore 16 games. One of these I fondly remember was “Video Meanies” released by Mastertronic in 1986. PJG Developments are very…

New Amiga songs added to AmigaRemix

AmigaRemix has been updated with the following remixes of iconic soundtracks: Shadow Of The Beast II – Title (Chillout Edit) Blue Berry (Cover) Darkman007 Turrican II – The Desert Rocks (Trance/Dance Remix) SLL1 Remix v2 Lizardking’s Theme (Epic Transition) A Final Hyperbase Leander – World One Once in a life (Turrican3 End Theme) (Psyria Reconstruction Edit) You can listen or…

C64 SID composer tool Music Studio has new version

Martin Piper has released a new version 2.2.0.3 of his Windows-based SID composer tool. This release contains bug fixes and adding a new reference documentation for Dynamic track/table/block. To celebrate this new release, there is a new video showing the tune MeanStreak, composed by Matt Gray in 1987 and remake by NecroPolo in 2010. If you know nothing about chiptunes compositions, it is…

Wolfenstein 3D has been ported to the Commodore 64/128 (with SuperCPU)

CSDb (Commodore Scene Database) is our source of Commodore good news since 2011, and we are always getting surprised by what the Commodore scene is capable of. This time the surprise came in 3D!  Wolf3D is a port of Wolfenstein 3D based on the original ID Software source code. The game requires a C64/C128 equipped with a SuperCPU v2 and 16MB…