Category: Homebrew Games News

Break/Space, Procedurally Generated Space Strategy Game for ZX Spectrum 48K

Blerk over at World of Spectrum forums has recently posted about a new turn-based space strategy game called Break/Space. The game was originally created for the ZX BASIC Game Jam and received good feedback albeit running a little on the slow side. Blerk has spent the last few weeks converting it to compile under Boriel’s ZX Basic. The end result…

Amstrad CPC development library ‘CPCtelera’ version 1.4.2 has been released

CPCtelera is a C library for cross development for the Amstrad CPC 464, which also includes a set of tools including a tracker, image editor, Visual Studio code support and more. The version 1.4.2 has been released just in time to be used in the Amstrad CPC Game Development competition CPCRetroDev’17. Features included in this release: Updated SDCC compiler from version…

New Atari console ‘Ataribox’ teasing photos released

Atari has released some photos of its upcoming (?) new console, Ataribox. The console shows a slick design that reminds us of our old pal, the Atari 2600, featuring an HDMI port, USB and SD slot. There is not much to it other than the pictures, though, so we can only speculate. The Ataribox team also released a press release…

Baggers on Ladders, Jim Bagley’s New Work in Progress ZX Spectrum Next Game Updated!

Good Afternoon.. Here is the Bagley News .. Jim Bagley’s New Next game has been updated! The official name for the game has been decided and it will be called “Baggers on Ladders”. To celebrate the new name, Jim has implemented walking up and down ladders! As you can see from the video the game is coming along nicely, Donkey…

Developing your own cartridge game for the MSX? You should read this!

It is very refreshing to see articles over the “retro” internet about software development for our beloved retromachines, but what if you want to go one step further and release that software as a physical copy, in cartridge, and with a shiny box? To answer this questions and some more, Lavi Lavandeira has published a new post over MSXCenter reviewing manufacturers…

MONKEY J: The treasure of the gold temple that was lost in the forest until he (or she?) found it, A Fantastic New AGD Game by Gabriele Amore!

Hot off the press! Gabriele Amore (Donkey Kong Jr, Crazy Kong City, Castle Capers) has just given us the heads up about a brand new game which he released today. “MONKEY J: The treasure of the gold temple that was lost in the forest until he (or she?) found it”, (takes a breath, phew!) is a gorgeous new platformer starring…

Latest ZX Spectrum Next Updates and New Speccy Homebrew!

You may have been wondering where I have been these last few days, well.. as some of you know, July 2nd was my birthday, you may have seen the ZX Spectrum Next cake my boyfriend made me (If not check the ZX Spectrum Next Facebook Group or @CommodoreBlog Twitter). I usually do a day trip to the coast on my…

Homebrew market – Why people are still making NES games

Eurogamer.net has published yesterday an article talking about the NES homebrew market, which is very active, even after 22 years after the NES was officially dead. The text is a treat for any aspiring developer that always thought about making a cartridge-based game for a console. And you can even make some money! “I think, in the coming years, you’ll…

Circuitry, A new AGD Platformer Project by John Blythe

John Blythe (Foggy’s Quest) has started on a brand new AGD platformer project called ‘Circuitry’. The game is a Manic Miner style single screen platformer, and it is looking gorgeous! Help Nan O’Bot find the fragments of usable code from an infested mainframe. Watch out for corrupted machine code and power surge imps! Ride the I/O Ports through the system…

Argus, A New Commodore 64 Game by Achim Volkers Coming Soon!

Argus is a new stunning role playing adventure for the Commodore 64. Explore the lands of Argus that span 1500 locations on your quest to find and free the captured Starchild. Argus was programmed by Achim Volkers, with graphics design by Trevor Storey and atmospheric soundtracks by Saul Cross. For decades Zoran has sat in the temple of lies waiting…