Category: News

AMIGArama Podcast Episode 79: The Immortal

There’s no Dungeons & Dragons in this weeks show, as take on a legendary game with a mythical Amiga Immortal.

Frantic Freddie II, a new homebrew release on Commodore 64

If you’re looking for a game to test your reflexes and platforming skills to the limit, you’ll probably want to check out Oziphantom’s new homebrew release for the C64. Blending elements from titles such as Bagitman and Pac-man, Frantic Freddie II is an unofficial sequel to an arcade collect ’em released way back in 1983 by Commercial Data Systems. Much…

Kevin Savetz and Steve Meretzky on Github Live Stream talking about Infocom and game development in the 80s

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With the recent news about Infocom games available on Github, the gigantic source code host service is hosting on its HQ a live stream discussing what was like game development in the ’80s with Kevin Savetz and Steve Meretzky. The stream is happening now (Friday 26th, 6:23PM EST). Github: We’re excited to host Kevin Savetz and Steve Meretzky to talk…

Commodore Computer Club publishes DCMA email from Nintendo

As a follow up on our previous article, Commodore Computer Club has reached us out to say they had posted a new article with the contents of Nintendo’s takedown request email. First of all, I thank the Commodore Computer Club for their openness about the subject, considering the overall reaction, including ourselves. Some just raising fair questions, others questioning the…

Is Nintendo really taking down Super Mario Bros 64?

It has been popping up news around a tweet posted by PDX Commodore Club claiming that they were contacted by Nintendo’s legal team (or their representative) demanding them to take down the download link for Super Mario for the Commodore 64. But wait! Remember we are talking about the Internet! Although I believe PDX Commodore Club is not making this…

AMIGArama Podcast Episode 78: Turrican

Lorfarius joins Turrican in his fight to battle the evil Alterra MORGUL hordes. But can they truly conquer this Amiga classic?

Simon Jameson Checks In to Talk Doc Cosmos & Its Sequel!

Currently residing in London and working as a Technical Lead for a large software company, Simon Jameson delved into 6510 assembly language after being introduced to the Commodore 64 in the mid 1980s and idolising the likes of Manfred Trenz, Andrew Braybrook and the Rowland Brothers. After many years away from the Commodore, Simon jumped back into the retro scene…

Super Mario Bros for C64 Released – Grab Your Copy Quick While Its Still Available

Spanning over 7 years in development, Super Mario Brothers for the Commodore 64 is finally available. This fan made port of the Nintendo Entertainment System is brought to us by Zeropaige who has stated in this log file that ‘ This is a Commodore 64 port of the 1985 game SUPER MARIO BROS. for the Famicom and Nintendo Entertainment System….

Infocom’s Text Adventures source code now available on GitHub

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A huge collection of Infocom’s Text Adventure games is now available in their source code form on Github. Thanks to Jason Scott efforts, 45 games are now at anyone’s reach to be dissected, including popular titles like The Hitchhiker’s Guide to the Galaxy, Zork, and Planetfall. The games were all written using ZIL (Zork Implementation Language) which will make hard…