Category: Retro News

Denis “remute” Karimani joins Scene World as PR Assistant

As of today, remute, the known musician, DJ and retro release music album creator on consoles, disks and other outdated media, joined “Scene World” as PR Assistant to help creating more penetration towards social media and awareness in the retro community of what they are doing.

Scene World Podcast Episode #109 – Watermelon Games’ CEO Gwénaël Godde aka Fonzie

For the world outside of the retro game bubble, it’s just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on.After many years of hype and…

Lawless Legends – An upcoming Apple II RPG gets a playable demo

Lawless Legends development started 9 years ago, even before I got involved with retro computing, but thanks to the developers’ love for the game and most of all, for the Apple II, the wait is almost over. The plan is to release the game this Summer, on July 4th. To make sure the game is 100% at launch, the developers…

SDCard interface for the Commodore Amiga

When I first got my Amiga 500, around 5 years ago, it came with an external 3 1/2″ floppy that, added to the internal one, provided a very flexible way to try out the more than 2000 disks that I’ve got in the same package (all legal copies of course! wink, wink). That got me busy for a while but…

Scene World Podcast Episode #108 – Roy “Mr. Awesome” Shildt (Part 1)

Roy “Mr. Awesome” Shildt is one of the worlds’ premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy’s battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the…

Thomas Cherryhomes teases #FujiNet for the Commodore 64

For those outside the Atari XL/XE World to understand, #FujiNet is a modern peripheral for Atari 8 Bit computers. Conceived as a network adapter, the device quickly expanded its capabilities to become an SIO peripheral emulator. With it, you can access BBSes, retrieve Atari disk images from remote servers, create and/or play network-enabled games, store disk, cassette or cartridge images…

New Golf Game for the Commodore 64 in development with source code already available

Matthew Clarke has been developing Top-Hole Golf, a very sophisticated Golf game for the Commodore 64 and he is keeping the source code already open, hosted on Gitlab. At this point, the game is already playable and looks complete, with graphics and sound effects. There is no background music, but maybe that is a design choice, since golf matches are…

Retro Games Ltd Announces the winners of its 2020 Winter Retro Game Development Competition

Retro Games Ltd, producer of THEC64 and TheVIC20 held a game competition that has invited developers to create games for the VIC-20 and C64. The compo got eight VIC20 games and four C64. The themes were all over the place, bringing a nice collection of new games for the two platforms. I confess I would expect the opposite, with more…

RetroGameDev C64 Edition Volume 2 is now available

Derek Morris has published his 2nd RetroGameDev book, a guide that will teach you how to develop games for the Commodore 64. This second volume will include more advanced techniques including: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling The first book presented a…

Port of the Konami’s classic ‘Metal Gear’ will soon land on your Amiga

The British developer H0ffman, well-known in the Amiga Demoscene, has announced that he is porting the classic Metal Gear for the Commodore Amiga. Konami’s stealth game that spawned many sequels was first released for the MSX in 1987 will work on an Amiga 500 with 512Kb or RAM. The developer is modifying it to run at the full frame rate…