Category: Retro News

Clube MSX magazine issue #13 pre-sale

Clube MSX magazine started on July 10th accepting pre-orders for its 13th issue. This time around, the publisher is using a crowdfunding website called Catarse to kickstart the publication. The editors explain that the decision has many reasons. One, of course, is the financial safety net that the method gives to small publishers, but more than that, Clube MSX wants…

Scene World Podcast Episode #120 – Jeri Ellsworth (TiltFive)

In our new podcast episode we speak with Jeri Ellsworth, an American entrepeneur and chip designer. She is very well-known for ‘C64 Direct-To TV’, a complete Commodore 64 system on a chip housed within a joystick which was released in 2004. We speak with her about her work on TiltFive, an interesting new company focussing on AR glasses technology…Interview starts…

Amstrad CPC ASCII Art Competition starts next week

Other platforms have usually a lot of visibility regarding ASCII art (or its variants like the Commodore PETSCII) but the Amstrad CPC doesn’t seem to receive the attention they deserve. To try to fill that gap, and bring the Amstrad CPC artists to the spotlight, Martin Roscher has created the First Amstrad ASCII Compo, an online event where anyone in…

Scene World Podcast Episode #118 – Tronimal

Hello World! We are happy to have one of the most prolific Chiptune musicians in our podcast – Tronimal. He released music for the Gameboy, ZX Spectrum and even the TI-82 calculator! Besides some tech talk, the virtuoso gives us some interesting insights and talks about his upcoming projects. Interview starts at 18:12. http://scene.world/tronimal

Scene World Podcast Episode #116-117 – Roy Shildt Part 2

Roy Shildt is back with some more insights about Twin Galaxies – especially regarding Missile Command scores and the people behind them… Hear some stories, conclusions, theories .. this second part of the interview shows some guts! Interview starts at 10:53. https://scene.world/mrawesome2

A TRS-80 Color Computer Commercial Quality Action/Fight Game in BASIC, part 4

Chapters: 01 , 02 , 03, 04. The story so far: graphic performance is great! We have a notion of memory consumption and the base game idea direction, meaning, we have a designed player moving about. How does one start a game development? In my case and in general, by doing sketches, then mock ups for the target system, then I code the basic…

ABBUC (Atari Bit Byter User Club) Website is down until further notice due to a hackers attack

Today we received an email from the ABBUC organizers that the Atari Bit Byter User Club website was attacked, and it looks like all usernames and passwords are compromised. To avoid further damage, the club decided to take the server down, and it will be that way until a new and more secure server is up and running. Here is…

Double Sided Games Announces two new games

Double Sided Games has added two great games to their catalogue: Don’t Break The Balls for the Commodore 64 and Vegetables Deluxe for the ZX Spectrum. Don’t Break The Balls for the Commodore 64 DBTB is an action/puzzle game for 1 or 2 players in co-operation or duel for the Commodore 64. Controlling a fan, you need to blow the…

New game: Mini-Zork II

Infocom released Zork 1, 2 and 3 in the early 80s. They were all made to be playable on the home computers of the day using a disk drive. As some of you are aware, they also created a cut-down version of Zork 1, called Mini-Zork 1, which was just small enough to fit into memory on a C64, so…

Clube MSX Magazine #12 ready for pre-order

Clube MSX magazine started last Tuesday (03/16) the pre-sale of its 12th issue, the first of 2021! You can already purchase the magazine through the official website for R$ 24,90 (~USD 4.50) plus shipping. The plan is to start sending the issues from March 26th. For international shipping, contact directly via contato@clubemsx.com.br. Features Among the many features, you will find a…