Category: Demoscene

CSDb “Only Sprites” Competition – Your chance to win a MEGA65 DevKit!

When I interviewed Paul Gardner-Stephen last June, one of his answers mentions the importance of the community for the project. He specifically said: Yes, we really want a strong community. That is central to everything. A lot of it will grow organically, but we are also thinking about some competitions. We also hope that the demo competitions will soon have…

sceneworld Video interview with Stello Doussis

He is a veteran graphic designer, coder and composer, mostly recognized for for the cool soundtrack of Game Boy Color games such as “Happy Hippo” for the Kinder Surprise brand! In this interview he talks about how he started with is love for game music, learned how to code, do graphics and finally was able to turn his love for music…

Demomaker – The Amiga years – The making of the best demos for the Amiga from 1984 to 1993

In recent years, I became more conservative posting about crowdfunding campaigns, not because they are not worth but because I felt the retro scene was somehow overflooded by many different projects. The increase is natural and many of the recent projects I’ve seen seem to be very good. This time around I’ve decided to make an exception to my own…

Applesoft BASIC now has access to an easy-to-use Double Low-Resolution Library

Starting from the //e enhanced, the Apple II featured a double LORES mode with 80 x 48 pixels in 16 colours. Although still blocky, the smaller pixels and full access to 16 colours brought new graphics capabilities for the Apple II. The only problem was that BASIC programmers didn’t have available easy-to-use commands to access this mode and with sparse documentation and complex implementation…