Category: Scene News
Mike Westerfield, the founder of The Byte Works, has announced on the Apple II Enthusiasts Facebook group that the source code for ORCA/C and ORCAlib has been released and available on Github. Mike first developer an assembler for the Apple II called ORCA/M, initially published by Heyden Software. Later on, after starting The Byte Works, ORCA/M was followed by many…
MSXdev’17 is still accepting entries, but only until October 1st! Maybe it is a little late for you start that amazing MSX game for this year competition, but thankfully, the 10th entry made on time! Sweet Punch is an action game where the hero, Cecilia, has to defend her village from the bandits and eventually reach their lair. “Just push the…
Stefan Vogt has published on his blog, 8-bit.info, a very thorough article about the C64 housings. He starts explaining that after he acquired a red case from the Kickstarter campaign that happened in 2015, it didn’t feel right to have that installed on his C64-C, so he decided to get a new one with the original color. This time, though,…
There are many excellent development tools for the Commodore computers, but I still think CBM prg Studio is the best one around. After a brief hiatus due to family reasons, Arthur is back with a new version, the 3.11. Release notes: Assembler: CTRL+Double click on label or variable will take you to its definition. Mouse over a directive to get a tooltip…
This year, the KansasFest Committee has recognized the contributions of three members of the Apple II community: Plamen Vasilov of A2Heaven, Glenn Jones from A2 Retro Systems and Quinn Dunki from Open Apple podcast. All three are well-known for their hardware projects that keep the Apple II alive and connected to the modern world. From VGA and Ethernet adapters to development tools for…
For those into Amiga chiptunes and/or demo scene as a whole, this is a great video to watch. Computer game music legend Chris Hülsbeck interviewed by demo scene veteran Pex Mahoney Tufvesson at the demo scene event Datastorm in Gothenburg, Sweden in September 2017. Chris, who is behind projects like Turrican, Giana Sisters, Tunnel B1, Extreme Assault, War of the…
Kim Justice has published a video on his YouTube channel talking about the ZX Spectrum homebrew scene. The video covers the basics showing briefly the tools that an inspiring ZX Spectrum developer can use, and finally talks about the 5 best Speccy homebrew games: Ooze, Castlevania – Spectral Interlude, Circuitry, Roboprobe, and Deep Blue. [vsw id=”rNWIJ4Dz3uo” source=”youtube” width=”425″ height=”344″ autoplay=”no”]
Jeremy Rand has announced the release of a build environment for the Apple IIgs that will please many MacOS users out there! The build pipeline for XCode (MacOS “native” development tool) was first demonstrated at this year’s Kansasfest, and after a few months of cleaning and tweaking was finally released on Github. Taken from Github’s README, the list of features…
Glen Hewlett is really standing out as a knowledgeable authority about Color Computer programming and assembler language in general. He is the author of the amazing port of PACMAN for the Color Computer 3 (which was featured on Hackaday yesterday), and also Space Invaders. On this new article, Glen talks about compiled sprites and how they are more efficient and…















