Category: Programming
There is a new kid on the block to help you create NES games without digging deep into the 6502 Assembly. NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It’s easy to get started with and has a…
Coded by the mighty Luigi Di Fraia, aka The Chaos Engineer, a new pixel editor built from the ground up with a streamlined UI/UX reached the public beta phase and can be downloaded from CSDb today. Besides the usual design tools like Fill, Draw, Select and Move (some still not available), which you can find in many different editors, Albert…
The 19th edition of MSXDev has started. The competition that began in 2003 has brought to life many high-quality games for the MSX. The 2023 edition will follow the previous year’s “freestyle” approach, where the game can be created for any MSX machine that was ever sold. If you think you will try to create something this year, you have…
NOTE: If what I describe in this article applies to other implementations of BASICs that use reserved string space, please leave a comment and let me know. I was in junior high school when I started learning to program BASIC. Initially, this was done by reading a book a classmate had and then writing programs out on paper. We’d then…
During the last MSX users’ meeting in Barcelona, Konamiman has announced a new project that he has been working on for a while: Nestor, a new Z80 cross-assembler. The main objective was to be able to build Nextor without having to use CP/M emulation to run MACRO-80, but since Nestor is a general-purpose Z80 assembler, if can be use for…
Although I started out my home computer life with a Commodore VIC-20, I ended up moving to a 64K Radio Shack TRS-80 Color Computer (“CoCo”) mostly because of its Microsoft Extended BASIC. Having built-in commands like PLAY, DRAW, PAINT, LINE and CIRCLE let me do graphics that anyone with an Extended BASIC CoCo could run. On my VIC-20, I had…
After having announced the judging panel (here), Planeta Sinclair posted the list of all games that will run for “best of” in different categories, including the most important: GOTY. To elect the nominees, first, the judges had to go through a list of 130 names and vote for five favourites (10 for GOTY). The result of this list is what…
Logiker’s Vintage Computing Christmas Challenge 2022 had more than 200 entries, which is a staggering number, and we can say the challenge was a success! Logiker has now posted a YouTube video/slide show displaying not only the results (which should be the same on all of them, of course!), but also the code that generated it. There are some very…
It looks like the emulator developers have been working hard these past few weeks. YAPE 1.2.2 was released today, bringing important changes. These are the most important new features and bug fixes that made it to this release: SID card mouse emulation (in DirectInput mode) Manufacturer-dependent RAM powerup patterns copy the emulator window to the clipboard as a bitmap the…















