Category: Programming
Frank Niggermann announced on the Commodore 64/128 Programming group on Facebook the availability of a neat set of tools that he, in his spare time, writes to help the development of C64 programs. As of now, the website has the following utilities: Complex 5,25″ Disk-Sleeve-Editor HiRes Character Set Screen Editor HiRes Character Set Editor HiRes Sprite Editor Multicolor Sprite Editor…
Scorpion Engine 2022.7 is out, including: Mouse support (including two-player) New ability to assign assets specifically to AGA or OCS builds Another round of significant performance optimizations Many minor fixes and improvements What is it? The Scorpion Engine is a fast and flexible game creation kit for Amiga, offering a modern Windows IDE for development (The editor itself is not…
Early this month, FastBASIC 4.6 was released, bringing new support to produce Atari 5200 cartridge images, among other bug fixes and improvements. This version uses a new PC compiler, rewritten to support multiple targets with one binary, you can specify the target with the new option allowing the developer to target the 5200 or the Atari computers. About FastBASIC This…
The MSX Resource Center forum user ‘manimani’ has announced that he is in the final stages of translating the MSX version of Final Fantasy to English. Final Fantasy is probably one of the most famous RPG games. It has been released for virtually all possible platforms since its inception (including versions and weird game variations). The MSX version was released…
Wordle is everywhere, except on TRS-80’s. The TRS8BIT 2022 competition aims to change that. It has two tracks called Beauty and the Beast. Beauty entrants will make their own version of Wordle for the TRS-80. They’ll be judged on how fun and pretty they are. It doesn’t need to support the full dictionary so you can concentrate on looks. Use…
openMSX version 18.0 has been released, bringing support for a new machine, the Sega SG-1000 console. Although not an MSX machine, the console has a very similar architecture, allowing the emulator to support it. Besides the new console, the new version includes several bug fixes aiming to improve the overall emulation perfection. The emulator can be download for free and…
ABBUC, the ATARI Bit Byter User Club, runs its traditional yearly software competition, and it is open to all Atari 8-Bit developers (no membership required!). As a general rule, all entries should be able to run on an Atari 8-Bit computers and submitted on a maximum of two unprotected 90KB or 130 KB 5.25“ floppy disk sides or ATR-Images. The authors…
The 2022 Basic 10 Liners contest is over and, once again, brings very clever and impressive programs that are hard to believe were made using 10 lines of BASIC, sometimes very encrypted 10 lines, but still an amazing accomplishment! Nothing less than 82 programs were submitted, giving a lot of work and amusement to the 8 judges, including myself! This…
Retroaccion, the organizers of the event RetroMañía, has announced a new programming contest which objective is to pay homage to the first video game ever written – SpaceWar!, programmed in 1962 for the PDP-1 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. The contest asks for the participants to write a game…
A new release of SDCC, the portable optimizing C compiler for STM8, MCS-51, DS390, HC08, S08, Z80, Z180, Rabbit, SM83, eZ80 in Z80 mode, Z80N, TLCS-90, 6502, Padauk and PIC microprocessors is now available. Among many new features, the ubiquitous compiler has started to support 6502 output. The development is still ongoing but progresses fast. SDCC 4.2.0 New Feature List:…















