Category: Programming
Another game entered the MSXDev’22 competition. This time is a simple, but well-made WORDLE clone. I imagine the rules are well-known: you have five changes to guess the right 5-letter word. If you guessed the right letter but it is in the wrong position, it will be highlighted in yellow. If the letter and placement is correct, it will show…
I’ve been playing catch up with some of the most interesting events in the retro community, and MSXDev’22 is one of my favourites. This year’s contest started in early January and will run until September 30th, 2022. The first entry is already in and it is a classic-style MSX1 arcade game. In this game, dubbed Shadow Switcher, you and your shadow…
The Planeta Sinclair blog and the Arca Lusitana archive present: 2022 Pascalated BASIC Contest! This contest invites any interested to write a program in ZX Spectrum BASIC using a more structured approach than the usual BASIC from the 80s offered at the time. In a nutshell, no GOTOs are allowed! The idea came from the fact that when the ZX Spectrum Next was launched, it…
Thanks to MPAGD (Multiplatform Arcade Game Design by Jonathan Cauldwell), there are a lot of cool platform games created for the ZX Spectrum and one of the latest releases using the tool is The Man with the Golden Joystick, a fun platform game where you control Hitch, from the RetroHitch channel on Twitch who plays the games he streams playing…
I am a bit late on this, but I couldn’t let it pass unreported here. On January 29th, the great Portuguese website Planeta Sinclair held an online event in which they announced the results of the 2021 GOTY. Last night I watched the show and was very happy to see many quality games being made for the ZX Spectrum, and…
One of the most expected and respected contests in the retro computing community is happening again! The 11th of the BASIC 10-Liner has started and already waiting for your submission. This edition’s rules are pretty much the same as last year’s. BASIC games can be written for all 8-bit computers, as long they are line-oriented dialects. As usual, the PUR-80…
By now I hope you have all have heard of the Amiga 68000 Assembly Course, if not please read and see how you can get it. First a little story and how it all started by coincidence. I had bought the book of Fabio Ciucci in Italian called “The Complete Course in Programming Assembly on two Disks”. I read this…
We held a PunyInform game jam in April/May and it was a great success, so now we’re doing it again. Each participant (a person, a pair or a team) writes their own text adventure using the PunyInform library. If you’ve thought of writing a text adventure but need an event and a time frame for it to actually happen, this…
Other platforms have usually a lot of visibility regarding ASCII art (or its variants like the Commodore PETSCII) but the Amstrad CPC doesn’t seem to receive the attention they deserve. To try to fill that gap, and bring the Amstrad CPC artists to the spotlight, Martin Roscher has created the First Amstrad ASCII Compo, an online event where anyone in…
Chapters: 01 , 02 , 03, 04. The story so far: graphic performance is great! We have a notion of memory consumption and the base game idea direction, meaning, we have a designed player moving about. How does one start a game development? In my case and in general, by doing sketches, then mock ups for the target system, then I code the basic…
















