Category: Retro Computing History
A while back we announced that the organizers of MSXdev’15 had decided to declare the contest null for a very upset reason: the lack of commitment of the judges to actually analyze and rate the games. Today, however, the same organizer have come public to take the harsh decision back and at the same time to announce the winners of the contest, using…
Joe Decuir started to work for Atari in 1975 and was one of the engineers responsible for designing the iconic Atari 2600 and the 8-bit computers 400/800. The historian-podcaster-writer-archivist Kevin Savetz scanned Joe’s engineering notebooks from the time he worked at Atari and now the precious document is available at Internet Archive. With handwritten notes and schematics, the content of the…
That is interesting! With the retro gaming community growing fast, imagine if all the big publishers decide to open the vaults and start selling old games!? That is what MSX Resource Center announced today, telling us that David F. Gisbert (Tromax) and José A. (Konamito) have launched a petition at change.org, requesting Konami to re-release physical MSX games from their extensive…
Radio Shack has sold the TRS-80 Model I expansion in order to give the computer extended memory and floppy drives. Matthew Reed from TRS-80.org has published an article showing us that Radio Shack’s was not the only option to expand the Model I. You can learn more about it reading this interesting article. Link: TRS-80.org
If you are using Windows, OSX or any Linux graphical interface you are using the product of a groundbreaking project from the early 70’s, the Xerox Alto. The Alto was the first computer designed around a graphical user interface and introduced Ethernet and the laser printer[1] to the world. This article published on Ken Shirriff’s blog talks about the Alto and its impact…
Philip Oliver has confirmed that he an his brother Andrew Oliver will be part of#CPCRetroDev 2016 jury. Philip and Andrew, known as The Oliver Twins, will evaluate presented games with respect to 4 main aspects: Fun&Engagement, Technical Quality, Graphics&Artistic Quality, and Music&Sound Effects. Their evaluation will be part of the general score that will decide on the best games in…
The subscribers of the only printed magazine about Apple II should be receiving a new issue this week. This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for…
The Strong Museum of Play em Rochester, Nova York has now among its collection, the workspace of Ralph Baer, the video-game pioneer who created the Magnavox Odyssey in 1972. Raph passed away in 2014, and the Strong Museum decided to pay an homage to him, creating an installation that displays Ralph’s workspace. “The Strong is pleased to display the workspace from Ralph’s…
This article was first published on 80 Micro magazine, issue August 1987 and reproduced here with the “blessing” of its author, Ron White. The article was revised and illustrated to offer an interesting perspective on how Tandy went from that point in time until today. The story was chosen as the best feature among all the CPM publications that year. Ron White…
The version 3.3.0 of the Amiga emulator WinUAE which mainly provides AmigaOS-4 adoption has been released. New features: New optional “indirect” UAE expansion trap system, fully compatible with OS4.x, virtual memory and some debugging programs PC Bridgeboard disk drive raw image support. (ipf, ext adf, …) Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit)…















