Cast your mind back to the very early 80’s when the golden age of the video arcade was just getting underway and you’ll no doubt remember the old table top electronic games that were produced to cash in on the craze. If you’re parents couldn’t quite afford an Atari 2600, G7000 or Intellivision – these were the next best thing!…
Info Guide is a Russian e-zine dedicated to the ZX Spectrum. For all of us that don’t speak Russian, the issue #12 is not fully translated to English. It includes: a large collection of new beeper engines city history collected by many people, with the photos of old papers, books, and catalogs several articles about 3D effects the internals of some games…
What programmers debated in the old days Nowadays people argue about object-oriented versus functional programming or dynamic versus static typing. But back in the day, it was all about structured programming. The brouhaha started with a letter E.W. Dijkstra wrote and which was published in Communications of the ACM in March of 1968 under the title “Go To Statement Considered Harmful“….
I was going over my feed looking for good news to post here when I found this one coming from NintendoAge and at first, I thought I’d got the wrong idea. After reading it a couple of times, I realized we are talking about a six-figure bounty reward for the original artwork used for the game Contra released for the…
Hot on the heals of the CFFA3000 resuming production, Big Mess O’ Wires has posted an article unveiling the “Yellowstone” disk controller. The Yellowstone is an FPGA-based disk controller for the Apple II, capable of emulating vintage controllers that have become difficult and/or expensive to obtain. In particular, Yellowstone was designed to clone the “LIRON” controller, also known as the…
The ZX-Dev Conversions competition has brought us some fantastic releases for the ZX Spectrum these last few days, and here is another interesting release coded by Igor Errazkin (with contributions by thEp0pE). The game is called “Dr Who Surrender Time”, which is an isometric adventure based on the Dr Who franchise, and was developed using 3D game maker. This time Davros…
Welcome to part 3 of a multi-part series on simple things you can do to speed up Microsoft BASIC on the Radio Shack Color Computer. These tips may be applicable to other systems with Microsoft (or other) BASICs. See also: Introduction, part 1 and part 2. Part 3 – Variables Previously, we took a look at FOR/NEXT and numbers, and…
Trevor Storey made a short and sweet tweet today, to let us know that the eagerly awaited Organism for the Commodore 64 is now finished and release will be very soon! C64 Fanboys (and girls), Check out the video below! [vsw id=”B7sZI04RXtM” source=”youtube” width=”640″ height=”360″ autoplay=”no”]Website: smilastorey.wixsite.com/trevor-storey Twitter: @smila007
Joshua Reichard emailed us today about a new game he coded with his 12 year old daughter. The game is called Stranger Things, and is based on the hit American science fiction-horror web television series you all know and love! The project was created on old hardware running FreeDOS and Microsoft QuickBASIC 4.5. The game game consists of just under…
If you, like me, just bought an Amiga 500 with the A501 memory expansion, you are probably very excited and ready to start playing with it for hours and hours. The original memory expansion is installed underneath the computer, accessible by the trapdoor you will see below: The problem is, that the expansion board, besides the 512K expansion has also…
















