A new episode of BoingsWorld (German language) is now available. You can listen to the following articles: Gamescom 2016, Michael St. Neitzel, Retro 7-bit – Vampire 500, Videoplayer “Emotion”, Enemy 2, A-Eon – Radeon, Cinemware Retro, Amiworx, Amigafuture, Blue Metal Rose Termine, Chris Hülsbeck, Patrick Nevian and Tronimal. Website: http://boingsworld.de
Cynthcart is a cartridge for the Commodore 64/128 that turns the computer into a standalone analog synthesizer. Cynthcart’s key-command user interface allows it to be played and controlled without a monitor, making it especially suitable for live performance. The original Commodore 64 piano keyboard overlay can be used, and Datel, Passport, Sequential, and Kerberos MIDI interface cartridges are now supported….
In this episode Dean Swain, Mads Kristensen & Steve Erickson discuss the current trend of modernising popular 8 bit systems of yesteryear in which Steve goes off on one, Dean is level headed annoyed over the colour clash backlash debate and Mads is the voice of reason. Plus there’s a round up of the RA retro gaming club high score…
The open-source Dolphin emulator has been able to run nearly every GameCube title since 2009, but one title has stumped it — Star Wars: The Clone Wars. It turns out that the 14-year-old game used some pretty clever, tricky-to-implement memory tricks. However, the team says it finally cracked the game with a more accurate memory emulator, which had the added…
Clueless Gamer coming at you once again, I know it’s been a while, but the real life train seems to keep trucking through the Clueless Household of late. But rest assured I am back. Today I’m continuing my plunge into the world of awful carts on the NES with a look at Chubby Cherub. Admittedly, I never played this game, and…
Super Pitfall 30th Anniversary Edition! by Mário Azevedo. The Super Pitfall 30th Anniversary Edition hack aims to update the game to be more enjoyable today with revised game design and improved graphics, while trying to maintain the original concept and feel of exploration intact. Mário Azevedo has tried to keep the level design the same too, otherwise it just wouldn’t be the…















